top of page

Metatopia 
Delirium ex Machina

Metatopia 
Delirium ex Machina

Metatopia is a gallery that, since 2021, has been investigating digital materialities and the hybridizations of telecommunications in architecture, urbanism, spatial arts, and every form of aesthetic and technological manifestation emerging from the convergence between space, image, and information.

In 2025, Metatopia reaches its third edition, in collaboration with The Wrong Biennale, one of the world’s largest international digital art biennials. This edition is titled “Delirium ex Machina”, conceived as a form of creation that breaks with the oracular and deterministic logic of contemporary artificial intelligences.

Delirium ex Machina derives from the expression Deus ex Machina, meaning “God arisen from the machine,” a classical reference to solutions that emerge ex nihilo, from nothing. The exhibition seeks to reframe this notion, suggesting that it is now the machine itself that delires—producing fictions, narratives, and new possible images.

We invite artists, architects, scientists, and writers to explore this machinic delirium as a poetic and critical force, investigating the fictions generated by artificial intelligences and their reverberations at the borders between the human and the non-human.

Metatopia is an exhibition produced and hosted by Aisthesis Lab, founded and directed by Luciana de Paula Santos, architect, artist, curator and PhD candidate.

Artists

Where We Are

Exhibition

Alexandra Bouge | France

SETINME | 2020

In my films I show the voodoo, the energy of the universe.

FISH FARMING | 2020

​I worked on human-made violence against the animals, plants and the environment.

FIRE CEREMONY | 2020

In my films I show the voodoo, the energy of the universe.

PROCESSION | 2021

In my films I show the voodoo, the energy of the universe.​​​​​

ARTIST BIO

I’m a filmmaker, poet and visual artist. In 2022, I have been selected to the Women’s International Film Festival Nigeria WIFFEN, and got the Honorable Mention for my film « Modern Agriculture », and to the Rotary Short Film Festival, Rofife in Turkey. In 2021 I have been selected to the 34th edition of « Instants Vidéo Numériques et Poétiques, » Friche la Belle de Mai, Marseille, to the 4th Multicultural Film Festival, Toronto, to the Athens Digital Arts Festival / Hybrid Edition, to the International Short Film Festival DETMOLD, Germany, to the International Ecological Film Festival TO SAVE AND PRESERVE, Russia, to the International Short Film Festival Oberhausen, to the Dog Film festival.

ARTIST WEBSITE http://alexandrabouge.tumblr.com/

Alexandra Bouge profile photo_edited.jpg

Alexander Limarev | Sibéria |  Rússia

Salut to Joseph Beuys | 2014

20 parallel Beuyses; figurative and abstract

Alexander Limarev - Red Zombia Post Artistamps_edited.jpg

ARTIST BIO

Alexander Limarev, freelance artist, mail art artist, curator, coordinator of children's art projects, visual poet, photographer from Siberia / Russia. Participated in more than 1000 international projects and exhibitions. His artworks are part of private and museum collections of 72 countries.

​​​

ARTIST WEBSITE: 

http://parallels2000.blogspot.com/2014/10/alexander-limarev-1964.html

Amal Alshoura | United Arab Emirates

Folie | 2025

A visual study that transforms editorial photography into horror, where each character embodies a distinct form of madness, reflecting their inner psychological states.

portrait - Amal Alshoura_edited.jpg

ARTIST BIO

Amal Alshoura is a 21-year-old Multimedia Design graduate from the American University of Sharjah, with a strong foundation in filmmaking and animation. Her experience spans film directing, production, editing, screenwriting, art direction, sound design, and animation, allowing her to take on projects with a multidisciplinary lens. Amal’s work often explores themes of human behavior and cultural identity, reflecting her interest in societal issues through compelling narratives and visual subtext. Passionate about using film as a tool for reflection and dialogue, she continues to grow her voice as a filmmaker and creative producer, aiming to craft stories that resonate deeply with audiences.

ARTIST WEBSITE

Andreas Koens | São Paulo | Brasil

Untitled | 2022

Walking in circles is possibly one of the most reprehensible acts of worry. Like when, in a film, characters in despair, lost in a forest, realize they are trapped there in their lack of sense, while a camera, fixed at some specific point, records, again and again, their return and frustration.

In the images, two movements are scrambled by the machine's confused learning: in the first, getting lost in a landscape we look at but don't see; in the second, the tracing of straight paths, made of crooked lines.

"I've Been Here Before" reflects on a return to the place of worry, a kind of ubiquitous starting point, like a ghost of futures we don't yet have, possibly won't even exist, but that we could never lose.

Untitled (Unnatural World)  | 2021

giclée print on matte cotton paper, digital image produced by large scale print screen
unique piece
100 x 80 cm (39.4 x 31.5 in)

The construction of the world

Nelson Goodman in his book Ways of Worldmaking, argues that the creation of new worlds takes place in the establishment of new perspectives on the same world and its symbols, where all possibilities reside. Thus, in these works, the construction of the landscape of other empty and generic worlds serves as an allegorical device for aesthetic tensioning and the construction of narratives and mental experiments.


Denatured Gaia

It is common in Brazil to hear the term “denatured mother”, usually as a charge to women about maintaining a traditional posture dictated by patriarchal values. Outside of this context, the idea of ​​'unnatural' sounds strange: there is no room for the unnatural, atypical, and so we do not refer to it. Another more specific use of the word, to denaturalize, can also be related to the renunciation or loss of the rights of a citizen of a country. The expropriation of the unnatural (in custom and individual possibility) seems to be a recurring theme in technology and its naturalized functional models: the mandatory and compulsive acceptance of the ToS (terms of service), whose penalties are expulsion and cancellation. The terms of social media do not refer here exclusively, but also all types of “employment” mediated by current technologies. The predatory extractivism of human existence is closely linked to that of nature: who is the individual in bigdata, or what is the importance of a single rosewood in the forest? The trees are us, in the best sense. From this, the relationship is created: the denatured gaia is, little by little, being purged of the small points that architect her existence. The small vectors {x: float, y: float, z: float}, which resemble our digital bodies, are exhausted, being deleted, joined and sculpted, until only the suggestion of a landscape is left.

Computational image as painting

​Considering these works as paintings is like planning in advance a great conceptual return: the image as we know it develops in pictorial practices, and by remembering the most primordial concepts of their materiality and plasticity we can evoke painting. It is about the confluence of media, rather than the denial of any specific one. For the works in this series, it is interesting to explore its materiality. The production of images is related to extractivism: the algorithms that generate the clouds of points made in the image of natural formations are of great energy and physical consumption, using large amounts of electrical energy and memory allocated in the physical part of the computer, in addition to the computer itself. processing work. Like someone filling a bucket of water, a “bucket” is needed for the information, which is saved as sequences of transistors on and off. The creation process here is close to the criticized cryptocurrency mining process; generates heat, noise and information, which can be captured and modeled. The dimension of the images, quite high in some, is also important because, as they are captured from the screen instead of being rendered, it has a direct correspondence with the physical size of the screens used in the studio. Another conceptual correspondence to painting is the pigment: the work is digital, but its finalization (to exhibit, sell, etc.) is printed on paper. The pigments used in gliclée fine art printing are mineral, similar to those used in the production of acrylic and oil paints; extracted from nature. The paper is made of cotton, another common support in the pictorial image. Thus, by evoking the relationship between digital and pictorial images, I wish to reaffirm the theoretical and philosophical implications of the fact: the digital is the natural, refined. ​

Andreas Koens foto_edited.jpg

ARTIST BIO

Andreas Koens | São Paulo, Brasil, Koens considers himself a painter, although his works represent a conceptual return to practice through computational imagery, artificial intelligence, and robotics, where, despite their digital construction, he formalizes works conceived for the physicality of bodies and spaces. He is currently pursuing a master's degree in Visual Arts at the UNESP Institute of Arts under the guidance of Sérgio Romagnolo, where he investigates tensions regarding the sensibilities that subjectify current technological devices, uniting computational complexity with traditional practices. From 2020 to 2023, he was part of GAIA (Art and Artificial Intelligence Group FAUUSP/Inova USP), where he was involved in the organization and production of the Demonumenta project (2021).

ARTIST WEBSITE https://koens.com.br

Andrew Reach | Cleveland | Ohio | Eua

You Are Here | 2021​

ASTERISCUS III | 2021

uv cured inkjet on cnc cut acrylic mounted to composite aluminum

ASTERISCUS III is an exploration of geometric abstraction utilizing symbols, in this piece a specific asterisk from the Unicode Standard. The asterisk symbol has ancient roots, utilized throughout history by different cultures for different purposes. It has become a universal symbol, incorporated into the fabric of technology through the Unicode Standard. Into this form, I’m weaving color and bold black and whites to optically energize the multi-layered composition. The symbol used in ASTERISCUS I is the Unicode Standard designated as U+1F7BA, the designation given to the symbol given the name “Extremely Heavy Six Spoked Asterisk”. The Unicode Standard designates all symbols, giving them coding data that can be uniformly used in technology internationally. U+1F7BA is distinguished from other asterisks in the Unicode Standard by the thickness of its spokes versus more delicate asterisks in the code. Transforming this symbol from something of use in computer code, language, telecommunications and mathematics into the realm of geometric object is an expression of technology transformed to an aesthetic that speaks to our technological times.

​​

ASTERISCUS I

in digital space | 2021 | uv cured inkjet on cnc cut acrylic mounted to composite aluminum

ASTERISCUS I is an exploration of geometric abstraction utilizing symbols, in this piece a specific asterisk from the Unicode Standard. The asterisk symbol has ancient roots, utilized throughout history by different cultures for different purposes. It has become a universal symbol, incorporated into the fabric of technology through the Unicode Standard. Into this form, I’m weaving color and bold black and whites to optically energize the multi-layered composition. The symbol used in ASTERISCUS I is the Unicode Standard designated as U+1F7BA, the designation given to the symbol given the name “Extremely Heavy Six Spoked Asterisk”. The Unicode Standard designates all symbols, giving them coding data that can be uniformly used in technology internationally. U+1F7BA is distinguished from other asterisks in the Unicode Standard by the thickness of its spokes versus more delicate asterisks in the code. Transforming this symbol from something of use in computer code, language, telecommunications and mathematics into the realm of geometric object is an expression of technology transformed to an aesthetic that speaks to our technological times.

ASTERISCUS I | 2021 

uv cured inkjet on cnc cut acrylic mounted to composite aluminum

ASTERISCUS I is an exploration of geometric abstraction utilizing symbols, in this piece a specific asterisk from the Unicode Standard. The asterisk symbol has ancient roots, utilized throughout history by different cultures for different purposes. It has become a universal symbol, incorporated into the fabric of technology through the Unicode Standard. Into this form, I’m weaving color and bold black and whites to optically energize the multi-layered composition. The symbol used in ASTERISCUS I is the Unicode Standard designated as U+1F7BA, the designation given to the symbol given the name “Extremely Heavy Six Spoked Asterisk”. The Unicode Standard designates all symbols, giving them coding data that can be uniformly used in technology internationally. U+1F7BA is distinguished from other asterisks in the Unicode Standard by the thickness of its spokes versus more delicate asterisks in the code. Transforming this symbol from something of use in computer code, language, telecommunications and mathematics into the realm of geometric object is an expression of technology transformed to an aesthetic that speaks to our technological times.

​​

#43Hashtags | 2021 

uv cured inkjet print on cnc cut acrylic mounted to composite aluminum.

Individually, we have in our possession the most powerful technology humankind has ever seen, the smartphone. Historically, we live in our homes, work in offices and go places for recreation and to interact with family and friends. Being in these physical locations gives us a sense of place, of history. But more and more we find ourselves not so much in a physical location interacting with the world in real time, but in a virtual place, with our phones navigating our psyches. And social media has overwhelmingly become the facilitator of this new journey we are collectively traveling in. In its path, language is being reduced, with symbols replacing words and abbreviations replacing sentences. The hash symbol has become the symbol most representing the zeitgeist in this new terrain. When we publish a hashtag, were attaching metadata that links us to the world. We become searchable. We can be found. The work #43hashtags, as the name says, has 43 hash symbols. Each one is different representing diversity; that behind each hashtag is a person. The number 43 came about when trying to create a cloud like shape and 43 was just the amount needed to accomplish it. This reference to the mysterious place where the data is, the CLOUD, is metaphor for YOU ARE HERE, a place where our virtual selves reside. Where our data is, we are.

ARTIST BIO

Andrew Reach is an abstract artist working in the realm of digital media. A successful 20 year career as an architect ended when a spine disease left him disabled and unable to continue practicing. His last building as project architect with HOK Architects was the Frost Art Museum in Miami Florida. His reinvention from architect to artist began when he began creating art digitally as art therapy to help him cope with debilitating pain. His work has been exhibited in the United States in solo and group exhibitions including a solo exhibition at the Frost Art Museum. His work is in private, corporate and institutional collections, among them the Frost Art Museum Permanent Collection and the Cleveland Clinic Art Collection

.

ARTIST WEBSITE  https://www.andrewreach.com

Anne Herzbluth | Deutschland

Searching For The Place The Eyes Cant't See | 2021

Art’s many different languages all have the same goal: to transform what happens in the moment into something permanent. To create a foundation, a basis, for the order of things. As a kind of answer, which we seldom notice in nature. What I am trying to do is to leave my mark behind. I am here, I fail, I am happy, I am sad. I have fears and am full of hope. I have an idea, I pursue it and that’s why I’m working. Ultimately, I am not interested in things I fully understand. Knowing one has happened upon the right things is more important than understanding them. There are truths that lie beneath the surface of the images, truths that only reveal themselves sporadically, like the Northern Lights in a winter sky. Things we don’t feel, we forget. Through my work I would like to create moments in time in which our imagination overlaps reality. These are the moments in which we are alive.Searching For The Place The Eyes

Anne Herzbluth

ARTIST BIO

​In my work I am not necessarily concerned with change, but rather with the act of preserving - with the practice of looking beneath the surface to what is inside of things, perhaps even probing into unsolvable mysteries.

ARTIST WEBSITE https://www.anne-herzbluth.de/

Aphex Redditor | Montreal, Canada

Doom Scroll | 2022

Doom Scroll is a single channel video that examines the relationship between the viewer and the continuous stream of banal video content on social media platforms. The video is composed of a seemingly endless number of TikTok videos rapidly "scrolling" from one to the other. The individual videos range from actual appropriated TikToks retrieved from the app to staged TikToks created by the artist in order to mimic popular trends, such as lip syncing to sound clips, acting out romantic scenarios for the audience, and giving advice. These ordinary videos gradually become interspersed with jarring found footage that subverts the conventional trend formats of TikTok. These videos, while alone serve as entertainment, cumulatively become a sensorial cacophony that desensitizes the viewer to the material on display. Doom Scroll, which is presented on a loop, simulates the experience of being physically unable to stop scrolling.

Art Volt - Headshot - Aphex Redditor.png

ARTIST BIO

Aphex Redditor is an emerging digital artist based in Montreal. Inspired by the post-internet art movement of the 2010’s, her work explores the ongoing significance of contemporary social media culture. She works predominantly with found images; treating the social landscape of the internet as an endless source of visual and conceptual material.

ARTIST WEBSITE Instagram: @aphex.redditor

Årad Kylsjhu | Brasil

​Colecionados de moedas visita deserto de concreto | 2021 | videoart, 3D

 

The work mixes time travel with the return of memories; transit environments of an almost erased past, or frequent its uncertain future. Coins, a decadent symbol due to the virtualization of monetization and also an element that indicates great social inequality, are taken as an object of search for a fetishistic pleasure.
Authorial work built from 3D modeling, animation and special effects software, as well as video editing and sound production learned in a self-taught way by the artist.​

I’ve been wrestling with obsessive thoughts. Help me. Break it. Make me cum | 2021 | animation, videoart, 3

Concept, development 3D e animation by Arad. Soundtrack by LEVI ATÃ

ARTIST BIO

Årad Kylsjhu, also known as @_4.7_4.77777 is a non-binary multimedia artist who blends physical and virtual neosensory experiences while exploring concepts such as the future, speculative design, obsolescence (discard and materials), science, gender and identity through manipulation of image, sound and 3D art. The artist has a postgraduate degree in Digital Technologies Development and also works as a web designer.

ARTIST WEBSITE https://aradkylsjhu.wixsite.com/my-site-5/

INSTAGRAM https://www.instagram.com/_4.7_4.77777​​

Arnau Tàsies | Barcelona | España

Hidden Data | 2024

This project explores the error in the AI engine. The workflow consisted of feeding ComfyUI into TouchDesigner and using random noise as guidance for the prompt. With this approach, the engine makes certain assumptions, distancing itself from human intervention. The core idea is to combine procedural, parametric, and generative techniques, releasing as much control as possible; thereby, the random seed of the AI engine and the random noise are both conditions that the human cannot control. This process is inspired by the counterintuitive game theory of Parrondo's paradox, where two losing games combined produce a winning game. The images explore AI hallucination, generating glitched landscapes where human, architectural, and machinic elements are combined, revealing hidden patterns.

ARNAU_TASIES_LCI - Arnau Tàsies.jpg

ARTIST BIO

Arnau Tàsies (Barcelona, 1982) is an artist and researcher with a Bachelors and Master's in Art and Design who uses technology and new media to explore and investigate the connections between computing, materiality, and art. He combines artistic practice with teaching and research, as well as commercial work for both national and international clients. Tàsies also performs live alongside musical artists, generating real-time visuals; he has performed at venues in Barcelona and Madrid. His line of work focuses on a close relationship with technology and new media. He explores the boundaries of language and communication through software, algorithms, machines, and the interplay between the material and the digital, seeking to create spaces for reflection between technology and thought. Tàsies’ work has been featured in media outlets such as Il Tirreno (Italian print edition), RTVE 4 (radio interview), La Razón (print edition), Magculture, Metal Magazine, Yorokobu, TimeOut (print edition), and other online platforms. His works have been exhibited in Spain, the United States, Italy, Germany, and Hong Kong. He is currently part of the international collective Techspressionism and is represented by Galería Azur in Berlin.

ARTIST WEBSITE  https://arnautasies.cargo.site/

https://www.instagram.com/syntheticdeployment/

Bariya | New Delhi, India

Med Dew Dims | 2021 ​

Med Dew Dims’, happens to us as a non-cooperative movement towards the scarcities imposed upon by ensuing (mis)managements, a movement to be able to attain a sense of timelessness in our practice through pandemic, overwhelming panic and crisis, and an act of watering the basic instincts of sonic translations and metaturnal nostalgic interactions between poetry and ragas. Here, We prolonged the rue of our previously published literary translations of poems, only to translate them further into audio grains. These audio grains are then overlapped, and intermingled into layers of granular space, whose specificities are decided by the specificities of the mediums. A grain’s division, its velocity, the perception of its pitch, its density, the decision that if it warps or mirrors, were left upon the medium to decide by the attributes of its own, density, specific gravity, temperature, reactivity, viscosity and its willingness to vaporize. We are attempting to understand how the experience of bromine is different from that of mercury, from that of steel, from that of ethane and so on through an aural lens allied with poetry’s presence. The transmission is prescribed nocturnally as it is based upon Indian classical Ragas (like Malkauns, Adana, Kafi) prescribed for the night. Med Dew Dims is composed with the help of 8 opensource Max For Live (standalone in progress) audio devices, where we have tried to find some middle ground within the limitations of our sonic sphere, and come up with associations (utilizing ultra-sonic flow meter readings) of translating the speed of sound in these mediums into the BPM of the audio, the specific gravity into separate ranges of pitch morphing, Kinematic Viscosity into delay (which range from 7 seconds to 7 minutes), a separate delay based on the speed of sound again, and the Velocity change of sound with temperature, into two simple oscillator knobs with built in amplitude synthesis (the ratio of which is based on velocity change) to create a sense of movement. With Metatopia we are also speculating a future of new sensory mediums, where poetry finds resolution with a bare minimum granular presence, and hesitates not interacting with vibrant musical prescriptions.

BIO​

Pratyush Pushkar and Riya Raagini aka BaRiya is an emerging Queer Trans-disciplinary Artist duo from New Delhi, India. Navigating disorientedly (poetically) BaRiya assume art as an organ to dissolve-dwell through the remains of marginalized spirituality, create a vocal consensus with nature, meditate all through the gender spectrum, and probe (quantum) compulsions: while acknowledging truthfully the binary and racial barriers questioning intimate spiritual inventions. They have continued to transcendentally spiral to and fro sound art, visual poetry, photography, multi-media translations and philosophy. Recent Works and Exhibitions - OctoDurga -The Stage @ Thyssen Bornemisza Art Contemporary-TBA-21, How to Tread Lightly- Bornemisza National Museum, Madrid, City Museum of Ljubljana, #cop26 As If Radio 2021, Sonic Mukhwas - Festival Sur Aural, Med Dew Dims (Tsonami Arte Sonoro, Radio Tsonami, Radiophrenia 2022 (Centre for Contemporary Arts, Glasgow, The Bauhaus-Universität Weimar-FutureNostalgia.fm 2022), and others.

ARTIST WEBSITE www.bariyastudio.com)​​​​

INSTAGRAM @nonlocalbariya

 

Blanche the vidiot (Szabina Péter, Kristóf Bodnár) | Hungary

​Saving Lot | 2022 | Hungary

In a video game, we wanted to rethink the theme of the Last Supper and its system of artistic motifs, but in this first phase of the video, the dinner table unexpectedly caught fire. “The eye is on fire, perspective is on fire, vision is on fire, the perception of the eye is on fire, the joyful, suffering and neutral feelings arising depending on the perception of the eye are on fire.”

BLANCHE THE VIDIOT.jpg

​​ARTISTS BIO

Szabina Péter Born in 1987, Ózd, Hungary; audiovisual artist, photographer, aesthete. Recently she is mostly active in the fields of multimedia-, installation-, photo- and video art and electronic music. She has been a member of blanche the vidiot and dj goodbye since 2020. 

ARTIST WEBSITE: http://peterszabina.com/

​​ARTISTS BIO

Kristóf János Bodnár Born in 1984, Nyíregyháza, Hungary; audiovisual artist, sound engineer, philosopher. Currently his chiefly working in the fields of video art and electronic music – mostly by means of analogue and digital sound synthesis. He has been a member of blanche the vidiot and dj goodbye since 2020.

ARTIST WEBSITE:  https://www.facebook.com/blanchethevidiot

Beatrice Lartigue | France

Invisible Cities | 2020

Les Villes Invisibles is an artistic installation around the theme of memory. More specifically, this piece investigates the notions of emptiness and absence in the shared social space the city represents. This piece is a personal testimony, echoing the work Le Città Invisibili by writer Italo Calvino, published in Turin in 1972. Les Villes Invisibles portrays the Cathedral of Notre-Dame de Paris, built in the 12th century. With a surface area of 6,000 m2 and a height of 70m, the monument designated as a UNESCO World Heritage Site, testifies of a genuine technological achievement by the architects of the Middle Ages. On 15 April 2019, a violent fire destroyed the spire and the entire roof protecting the nave, choir and transept of the gothic edifice. As in the eponymous book, Les Villes Invisibles sets out a space where the visitor can "enter, walk around, perhaps get lost, but where, at one time or another, he must find a way out, or even several ways out". "The over-city crisis is the other side of the nature crisis". Italo Calvino Les Villes Invisibles draws on imaginary continents and brings back to the centre of the game, issues raised by techniques like photogrammetry (notably developing in cartography and archeology disciplines) that wonder over man's status in modern cities, as a place of history and desire. Photogrammetry combines a set of techniques used to determine the shape, dimensions and spatial position of an object from a corpus of photographs. This process includes a phase of photographic recording of the perspectives and a phase of rendering, to produce a 3D model. This technique queries our perception of reality, its recording at a given time (before or after a disaster) and its scientific accuracy (the large amount of data required...). Finally, the narrative presented through Les Villes Invisibles confronts this capture of reality with its perception, especially through the time passing by and the bias of our senses (omniscient vision, feeling of ubiquity). The paper drawings fix in time this perception of the site.

Beatrice Lartigue Portrait_edited.jpg

ARTIST BIO

​Using new media, Béatrice Lartigue creates installations which explore our perceptions of space and sound. These pieces, in which the visitor becomes an actor, provoke a loss of bearings and offer a sensitive interpretation of impalpable phenomena by giving them a materiality, as through light and sound beams in space (Passifolia, 2020), the force of the wind on the landscape (Nebula, 2018), or the unfold of a music score in volume (Portée/, 2014).

ARTIST WEBSITE https://www.instagram.com/beatricelartigue/

BSBLOrk - Orquestra de Laptops de Brasília  | Brasil

Retrospectiva em homenagem aos 10 anos da BSBLOrk

Poetic Principles
The aesthetic starting point of BSBLOrk's works, inspired by composers such as H.-J. Koellreutter and Conrado Silva, has been the critical questioning and broadening of horizons of musical languages ​​and techniques, integrated with dance, dramatic, visual and performance arts, seeking to experience truly contemporary creative processes, in the sense of the collaborative construction of a systemic view of the world. , holonomic and fractal. For the orchestra it is not enough to say new things, but to find new ways of saying it, which only poetic language allows from the semiotic opening to the unpredictable of hybrid, interactive and transmedia processes of free improvisation, now also assisted by artificially augmented intelligence. , the notions of complexity, relativity, acausality, ametry, paradox, randomness, complementarity, timelessness, syneresis, multidimensionality, gestalt, non-linearity, entropy, chaos, fractals and holonomy, among others, appear in their dialogical experimental practices.

Integration of BSBLOrk to the dance collective Corpo Baletroacústico
From the beginning, the orchestra was conceived by Eufrasio Prates, a Bachelor of Music and a Doctor of Art, to also work together with the experimental dance group Corpo Baletroacoustico, coordinated by Cínthia Nepomuceno, graduated in Dance from Unicamp, PhD in Art from UnB and dance teacher at the IFB - Instituto Federal de Brasília, in partnership with Prates.
technological resources. BSBLOrk values ​​the use of computational technological resources as a method of expanding the expressive capabilities of music, although it is concerned with keeping them in the same valuable, albeit intermediate, place as any other musical instrument. For this reason, it prioritizes techniques and means that respond well to the organicity of the human body in expressive movement, as performed by the HITS Holofractal Interactive Sound and Image Transduction system, free musical software, open and free code developed by Prates, founder and conductor of orchestra, in his doctorate. Such resources offer unprecedented possibilities of creation and walk in an integrated way with the poetic concepts of a new paradigm, seeking a quantum leap for musical interpretation and aesthetic expression.
In order to transform the computer into a musical instrument of organic expressiveness, BSBLOrk invests in the use of generative algorithmic techniques for translating body movement captured by webcam into fractal sounds, in addition to using amplified hemispheres, which give a focal aura similar to that of an instrument. acoustic


Achievements
From the beginning, the musical collective BSBLOrk has received significant public, media and institutional recognition. So much so that, in its first year of activity, the orchestra received an award in the national competition Coletividea, sponsored by the MinC, for producing a video-documentary of one of its performances with the Corpo Baletroacoustico de Brasília, in addition to obtaining a full-page article in Correio Braziliense. (2012), in Metrópoles (2015 and 2017), to be cited in O Globo and in the Global Ear section of "The Wire" Magazine (UK, Jan/2019), the largest music magazine in the world (with more than 1 million of subscribers), among other communication vehicles. Over the almost 10 years of its existence, this recognition also appears in the invitation to participate in dozens of artistic and scientific events, most of them available on its YouTube channel, in addition to several articles , master's and doctoral theses, having been cited in the book by Eldad Tsabary, researcher in electroacoustic music at Concordia University (Canada), on the main laptop orchestras in the world and their working methodologies. uestra incorporated the participation of international guests and participated in major events such as the "Network Music Festival 2020" (London/UK), the "Emergent Behavior" Festival (Tel Aviv/Israel), the TransNodal Live Coding Festival (Hamburg/Germany ) and the Exhibition EmMeio#13 (València/Spain).

Group Technical Sheet
Musical direction and regency: Eufrasio Prates
Musicians: Anesio Azevedo (Stellatum_), Eduardo Kolody, Elias Nascimento Filho, Eufrasio Prates (euFraktus X), Joenio Costa (djalgoritmo), Jackson Marinho, Philip Jones (Mentufacturer), Victor Hugo A. Araujo (Lowbin).
Visual programming and lighting: Eufrasio Prates and Jackson Marinho.
Special Guest: Bryan Day.
Contact: +55 (61)98151-9100

 

orquestra de laptops eufrasioprates.png

ARTIST BIO
BSBLOrk - Orquestra de Laptops de Brasília is an experimental interactive algorithmic music collective, inspired by innovations in the format of computational music performance, initially by the use of individual acousmatic amplification, when playing using multichannel hemispheres, now incorporating intercontinental teleperformance via network live. streaming and Artificial Intelligence agents.
Since its foundation in 2012, at the 11th. edition of UnB's "Tubo de Ensaios" festival, the orchestra proposes to integrate the human body in movement to the production of sounds and images directly derived from it, as a means of carrying out ecosophical works that emphasize respect for the environment, awareness for the human development as freedom and social inclusion.

ARTIST WEBSITE https://bsblork.gitlab.io/

Carla Lombardo | Argentina | Brasil

Bichinha do Mangue | 2023

The work explores the notion of the mangrove (an ecosystem of transition between river and sea) as a neural network of the living, in contrast to AI as an artificial network in which images are generated from human-created prompts.

On one hand, it raises the question of the living and how to translate desire, explored through the inexhaustible nature of the poetic sign (F. Bifo Berardi): “the muscle is the revolt of the geological shell... everything dreams of sap,” or “the alchemy in your waters is profound, from the sediments, living water.”

On the other hand, it addresses the generation of millions of commodity-images, whose imperative is exposure and accumulation — explored in the series of dazzling images that never cease to seduce us. It also questions the tyranny of visibility, the desire to become image (Byung-Chul Han), and the compulsion to share them on Instagram and TikTok.

CARLA LOMBARDO

ARTIST BIO

Multidisciplinary artist trained in design and visual arts, recognized for her research on the body and the interrelations between living systems and technological networks. Her practice, marked by the intersection of the urban, the digital, and the biocultural, is nourished by critical approaches. She currently lives and works in São Paulo, Brazil.

Her work combines elements of counter-cartography and technology, with a poetic and critical focus, and a strong interest in ecosystems, creating visual narratives that question the relationships between the natural and the artificial.

ARTIST WEBSITE https://carlalombardo.com/

Cha | Manizales - Colômbia

Cha | Manizales, Colombia

screenshooter.

Instagram

Registrazioni museali | 2021 

Sound work - diptych - for two devices

Christie Lau | London

Cybernetic Skins | 2023

"Cybernetic Skins" delves into the liminal space between the organic and the synthetic. It is my vision of post-human bodies, imagined using A.I.. Rooted in the premise that humanity is not a static entity but rather an ever-evolving construct, this project captures the transformative essence of our relationship with technology. As we advance, so does the boundary between our flesh and the realm of digital. The piece envisions a future where our very skin intertwines with cables and conduits, carrying not just blood but bytes, bridging the divide between biology and data, garments of tangled cables, body seamlessly transitioning into fashioned adornment. This is not just a melding of man with machine but a profound metamorphosis, resulting in an entity that is both and neither. The digital landscape featured is not merely a backdrop but a character in itself. Visually concepted with the use of A.I., it reflects a world we have birthed but perhaps not fully comprehended. Through the fluidity of 3D animation, viewers are taken on a journey where every pixel, every digital sinew, challenges conventional definitions of life, identity, and existence. Yet, it's not just the content but the mode of presentation that amplifies this message. By projecting this video onto a free-standing screen installation, I bridge the digital-physical dichotomy, translating virtual realms into tangible experiences. This is no mere screen, but a portal—inviting viewers to step through, to momentarily inhabit my cybernetic world, feeling the blurring boundaries and sensing the future's resonance. "Cybernetic Skins" is more than a visual experience; it is a philosophical exploration of our potential futures, a testament to the malleability of human nature, and a reflection on the boundless possibilities that arise when we become one with the very tools we create.

ARTIST BIO

Named in Institute of Digital Fashion's Top 100 Innovator's list of 2023, Christie Lau is an XR artist, working with digital fashion, A.I., and augmented and virtual realities. Referencing internet culture and everyday mundanity, their work reimagines recognisable motifs and environments in AR and VR, in an playful and absurd take on reality. Having recently graduated from BA Fashion Print at Central Saint Martins, Christie’s giant QR boxes became a viral sensation. On the runway, they debuted their digital garments on 3 giant QR code boxes worn on models on the runway. When scanned, they will take the viewer to an AR filter where they can see the full collection.

ARTIST WEBSITE https://www.instagram.com/lau_christie/

Clear Shadow | France

Social drops | 2021 

Tear drops & rain x Main social rewards x flash Social reward is one of the main engine propulsing social networks growth. People addiction come partly from the dopamine shot they receive when they are publicly congratulated. social studies show that around one tier of teenagers may feel depressed having checking their social network flows 

 

Small Lies| 2021 

Tech leader opinions about their role in the society 

 

Lacrima Rea | 2021 

Microscopic Lacrima x Coins shape x Rain / Tears Social networks generate a lot of cash for their owners, but most of the time a lot of sadness for the end users. Like a kind of Modern Times spiral, the lacrima are turning around and around, before coming back to the same departure position. Scientific studies observed that each microscopic view of a lacrima has specific forms depending on the cause of the tears.

 

Gluetton | 2021 

Mobile notification x Artist hands while scrolling Like a monster the glutton awakes once notifications accelerate

 

I hate you | 2021 

Main hatred sentences x storm Social networks are one of the main place to express for haters

 

Nomophobia Tears | 2021 

Rain drops x Aspiration x Anxiety breath Nomophobia is a kind of fear of being separated from its mobile phone.

 

Ice Flows | 2021 

Ice flow x Selection of top tech leaders mantras Tech worldwide community and innovative leaders are raising start-up founders with entrepreneurial & success mantras. These entrepreneurs continue this job indefinitely. The process seems like for ice flows totally irreversible.

Dopabomb | 2021 

Dopamine microscopic motion x Bomb far explosions Dopamine is the key substance that the psychlogist & user experience leaders employed by Techs Companies, try to generate is our social network users bodies. A shot of Dopamine may be secreted each time social rewards are activated.

Techs are burning | 2021 

Top web & innovation technologies x Synthetic russian voice x Fire burning Each web technology since more than 20 years is marketed like the next hot big thing and disruption, in a non virtuous cycle where people are just considered as users and they may do not understand that they are the product, or worst the main source of enrichment of these people pushing hardly for a speed techno adoption.

 

Bubbles | 2021 

Deep diving x mobile notification x Gun shot Bubbles tries to go back to surface to get oxygene once mobile notifications burst, whereas the scene is going deeper and deeper and may accelerate till transforming into a gun shot.

 

Fomouse | 2021 

Social network scrolling x notifications x anxiety breath Social crawling and Fomo (fear of missing out) may generate anxiety for most of social network addicts.

 

Twalks Stangers | 2021 

walks on several substances x Brownian motion This video is inspired by the anonymity found in social networks and lonelyness, where each element is vibrating but do not move from its place, without interaction with each others.​​​

ARTIST BIO

Clear Shadows is concerned by troubles caused by digital manipulation, digital addictions, lack of tech for good, profit unsharing, automation and impact on our life and bodies. To better understand Clear Shadows project and source of inspiration : @digital_conception @automatization_of_life @the_darker_is_the_worst @tech_for_good_activist @anti_gafam @digital_addiction @0_and_1_digits @creative_chance @data_origination @algorithms_and_formulas @chemical_process @brownian_movement @microscopic_world @world_of_anonymous @passivity_and_manipulation @continuous_cycles @tears_and_water @induced_feelings @turning_around @unvisible

ARTIST WEBSITE: https://www.clear-shadows.com

Das Vegas | Vilnius, Lithuania

Liminal Stage | 2023

The project Liminal Stage originates from the artist’s documentation of teaching boards (Secondary School) from his former primary school in rural Lithuania. These boards are reimagined by blending them with Piet Mondrian’s renowned abstract compositions of squares and rectangles. Through this creative reinterpretation of the school's heritage, the artist invites viewers to re-envision these educational artifacts with an aesthetic lens. This primary school, now closed by local authorities, is explored through a unique approach - photography without a camera.

Vygandas Simbelis VEGAS Vilnius TECH 202

ARTIST BIO

Vygandas "Vegas" Šimbelis, artist name – Das Vegas (Lithuania/Sweden), is a contemporary (media) artist and researcher. With degrees in art and design from art academies, the highest attainment in the field is a PhD degree and Vegas holds a second PhD (doctorate) from the KTH Royal Institute of Technology in Stockholm, Sweden. Having extensive experience in fine art and design, Vegas critically examines new territories and conducts research questioning the role of art (and artist) in relation to our contemporary society and with its socio-political implications.

Interdisciplinarity is an overarching approach to Vegas work and it implies various significant artistic, scientific and technological resources. Decolonizing is the major theoretical and political framework of his work, in particular, in regard to technology with its failure processes, hacking, acceleration and disruption. Converging art and technology, eradicating the divisions between contemporary art and media arts, merging digital with analog, Vegas reflects the implications of the colonial exertion of rights and seeks for the humanization of technology.

With a major focus and regard to the post-digital, the artist is particularly interested in harnessing the hacking for humanizing of technology in its contiguity with and of its situatedness in the real world. In the following, Vegas explores norm-critical perspectives, conceptual ecosystem and design ideas to increase the perceived humanization of technology and re-examine the societal, political, and cultural discourses.

ARTIST WEBSITE www.Simbelis.com

David Mew | Los Angeles | USA

Co-Creators Series: Blue Current (Expanded) | 2025

Can AI literally (and figuratively) expand the boundaries of human-made art? “Co-Creators” began as an experiment to find out. I took compositions from my “Invisible Entities” series, created using generative design processes, and handed them off to an AI outpainting tool with precise instructions: preserve the original aesthetic and structure while extending the images through intricate geometries and shifting patterns. The process quickly unraveled. AI mimicked my visual language only briefly before dissolving into unfamiliar forms. Transitions are jarring; fidelity near the seams gives way to rapid degradation. Color binds the two halves, but only tenuously. Rather than obeying, AI asserted its own aesthetic logic. What emerged was not harmonious collaboration, but friction. “Co-Creators” doesn't offer a definitive answer about whether AI and humans can truly co-create now or in the future. It does reveal a visual language emerging from this friction where creativity is shared but not always aligned.

David Mew  photo profile.JPG

ARTIST BIO

David Mew is an American visual artist based in Los Angeles whose practice bridges traditional digital imaging, generative design, and AI-driven tools. Mew’s large-format compositions of layered abstractions are defined by saturated color palettes, textural depth, and meticulous detail. His works emerge from a blend of structured logic and intuitive curation, where code-driven processes give rise to visual discovery.  Originally trained in drawing and painting, Mew’s practice evolved with the rise of digital and generative media. He views each technological wave, from early imaging software to AI models, not as a disruption but as an invitation to expand creative boundaries. He is an Indexed Artist in the Techspressionism movement.  Mew’s work has been exhibited regionally and internationally, resonating with audiences through its exploration of inner states and the environments that shape us. His landscapes are meant not just to be seen but to be felt, offering moments of presence, curiosity, and connection.  

ARTIST WEBSITE https://www.viderestudio.com

Davis Lisboa | Barcelona | España

"Ohh (self-portrait)" | 2022 | digital sculpture

Video of a white sculpture of my mouth and chin spinning around on itself.​

Davis Lisboa portrait

ARTIST BIO

My name is Davis Lisboa (1965, São Paulo, Brazil) and I live and work in Barcelona, Spain. I am a multifaceted, multidisciplinary and globalized Spanish-Brazilian illustrator and painter who works to erase the boundaries between graphic arts and fine arts, high and low culture, art and market, crafts and technology. In 2009 I created the Davis Museum | Mini Museum of Contemporary Art Davis Lisboa of Barcelona.

ARTIST WEBSITE https://www.davislisboa.com/

Digital.martins | São Paulo | Brasil

martinsalex_thumb

Post-Humanism | 2017 | digital 3D image​

An analogy to the ideas of modernity as buried in the sand, symbolized by Michelangelo's David, as the Renaissance being a precursor of Modernity and Anthropocentrism. At the same time, making a parallel to the film Planet of the Apes, where the Human is faced with his past destroyed on the beach.

ARTIST BIO

Digital.martins | Brazil​ | Visual Artist / Graphic Designer focusing on Digital, 3D, Motion Graphics, Animation, Video / Cinema, Post-Production / VFX. I’ve been working as CG generalist/ Motion Designer and Art Director since 2007.

ARTIST WEBSITE https://digitalmartins.wordpress.com/

Елена Роменкова | Russia

Wake me up | videoart | 2021

Тhis artwork is an attempt to visualize the borderline state between sleep and reality. ...what do I see in a dream? what is happening in it - is it a reality? I try to capture the images, to understand them... but they are so unclear... dialogues with unknown people, how do I know them? This is a parallel universe...

Helena Romenkova portrait

ARTIST BIO
Elena Romenkova | Russia,  is an artist from St. Petersburg, Russia. Working and living in Austria. She is working as a 3D digital artist, in the field of data manipulation and "glitch art". She creates still images and animations.

ARTIST WEBSITE https://linktr.ee/leromash

Elif Sezen | Melbourne | Australia

Elif Sezen_Presence #7

Presence #7 | 2023

‘Presence’ is an ongoing experimental series of landscapes speculating upon the concept of light; encouraging healing and integration of human experience by poeticizing nature with almost otherworldly and surreal visions. Orbs of light bursting with color are gateways to facilitate initiation of a renewed sense of time, place and self. Memory and experience of place can be transformed by our observation of light as symbolic portals leading to renewal within internal psychological landscapes. I have incorporated digital and mixed media to create these evocative atmospheres.

ELIF SEZEN PROFILE PHOTO_edited.jpg

ARTIST BIO ​

Elif Sezen is a Melbourne-based multidisciplinary artist, bilingual writer and poet. Her practice evolves through various media including painting, drawing, sculpture, photography, print media, installation, digital media, artists’ books and poetry. She speculates upon reconceptualising memory traces emerging from familial, personal, collective trauma and loss. This process leads her to rather a restorative and a celebratory notion of self-construction, desire, longing and a sense of homecoming. Elif has participated in various national and international exhibitions. She is the author of Universal Mother (GloriaSMH Press, 2016) and A Little Book of Unspoken History (Puncher & Wattmann, 2018).

ARTIST WEBSITE: https://www.elifsezen.com

Emanuele Dainotti | Antwerpen | Belgium

Chiptide |  2025 | 8:52 min.

Synopsis 
In 2025, a Google infrastructure deal transforms a Belgian coastal region into a cooling system for AI computation. The flooding is deliberate, a cost optimisation where human submersion becomes cheaper than server relocation. A new class of AI-adjacent workers adapts to life beneath the waterline, their bodies modified, their labour invisible. Between prediction errors and system glitches, a blind spot opens. Something uncalculated appears. But is it real, or has the narrator finally learned to see what the models cannot?

Concept
Chiptide is a video installation about prediction as infrastructure. In a submerged city built for computational cooling, voices surface in both image and blackout passages, making perception itself contested. We used generative AI models throughout production to select visual sequences, audio structures and editing rhythms according to probability rather than a predetermined narrative. Forecasting shaped both the subject and the method. The work evolved through a chain of predictions about itself.

Chiptide is part of a larger series on computational foresight as social architecture and was presented during the Prijs MAP Mercator 2025 exhibition award.

Emanuele Dainotti photo.jpg

ARTIST BIO

Emanuele Dainotti (1987, Milan) is a visual artist based between Antwerp and Milan.  He works with moving image, post-photography, and immersive installations, exploring how we normalize violence and respond to catastrophic events in our hyper-mediated world. Dainotti’s practice focuses on virtual environments and the gap between physical and digital experience. He creates visual structures that blur these boundaries, examining fear, death, and time in an algorithm-dominated age.  His work has been exhibited at Museum of the Moving Image (USA), Cineteca do MAM Rio (Brazil), Het Nieuwe Instituut (Netherlands), HKW (Germany), MNAC (Portugal), and Beursschouwburg (Belgium). He has participated in residencies and programs including Hangar (Portugal), AIR Taipei (Taiwan)and Espronceda (Spain).

ARTIST WEBSITE:  http://www.emanueledainotti.com/

Emma Cosgrove | Montreal/Canadá

No Volcano | 2023

Textures of two Japanese cities are woven together in this fly-on-the-wall meditation on modernization, labour, and the search for a sacred pillar in a vast and chaotic landscape. Orbiting around the magnetism of the volcano Mount Fuji, this poetic video collage shot on miniDV utilizes text in the form of journal entries as travel dispatch, while poetry skirts across the frame - a looping of the subconscious. From the megacity to the coastal down, ideas of solitude and longing are demolished and rebuilt. The accompanying soundscapes are crafted entirely from location field recordings, braiding fragments of birdsongs, human chatter, subway chimes, and mechanical rumblings.

Emma Crossgrove Portrait_edited.jpg

ARTIST BIO

Emma Cosgrove is a Canadian-Irish filmmaker and artist living in Montreal. Her work explores the life cycle of objects, natural materials, sentimentality, and time, employing poetry to compliment images often shot on 8 or 16mm film. She is a fan of the precise place where nature, machines, fact and fiction intersect. Her work has been shown on NoBudge, Eternal Family, Kinoskop Analog Film Festival, the International Festival of Films on Art (FiFA), Bogota Music Video Festival, Canada Shorts, and Sweden Film Awards.

ARTIST WEBSITE https://www.yumayumayuma.com/

Enco | Brasil

​Gargouille | 2021

Anti-design devil, it had to be either the carnation or the rose. The dream dampened in burning solvents, the hybrid, electrical resonance. Evacuates, dejects, ejects, projects, ejaculates, deletes.

Enco portrait_edited_edited.jpg

ARTIST BIO

Enco, performer and digital artist expresses in 3Ds born out of experimental, expressionist and abstract processes, composed of biomechanical and transhuman influences, images that carry a fresh but also muffled aspect, designed to be treacherous, but also like a dream. The hybridity of his works requires a constant transformation that comes from the inside out, an infinite reverse.

 

ARTIST WEBSITE https://www.instagram.com/e_n_c_o____/

Erik López | Barcelona | España

DATASCAPE. Speculative City for Data to Inhabit | 2023

What is the impact of data in the physical world? The accelerated growth of data in the Digital Era is profoundly affecting the physical environment, and its uncontrolled proliferation will continue to reshape and alter the landscape.However, these effects may not be immediately apparent. Datascape represents the evolution of data growth and the data center as a monument. It aims to explore and visually represent the impact of massive data production on the physical landscape by designing a Speculative city for data to inhabit, illustrating the potential implications of this impact in the future. It calls for a critical examination of our digital practices and encourages responsible and sustainable approaches to data production and consumption.

Erik Lopez_edited.jpg

ARTIST BIO

Architect and Visual Artist from Mexico City. His work experiments with photography, video and 3D modeling to create digital landscapes that address topics related to the Internet, architecture and its relationship with technology.

ARTIST WEBSITE: https://eriklopez.xyz/

Eris Spam_

Brazilian duo of artists.

site

 

⺰̸ͮͫ͒ͨ͆̂ͮ͊̀͞҉̷́҉̩͓͓̜̕ⷁ␛̢ͥͣ̓̔͛͛̏̓͏̢̧̛̠̝̜̟͕̮̼͕̀ͮͫ͒ͨ͆̂ͮ͟͝ᣞᣞᣞᣜᢻSᣳٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖٖPAMᣳ | 2021 | digital expography project

Conceptualization of an exhibition project inspired by SPAM and informational excesses; under development on the instagram platform.

source

e-topia_website specifc

A hundred years from now we may have aesthetically developed the answers to a fully understandable and habitable hybrid environment, perhaps our common language has died and others born or derived from it. But for now, let's leave it as a legacy for future generations: a non-existent language, which was not born, is being born or will be born, to think and create things that still seem impossible. An unborn language can say something about an unborn world.
We propose the creation of an interstitial space between the physical and the digital, with an invented language, in a common platform for our era and that could die at any moment: https://aisthesislab.art/e-topia

for future generations we will leave a pendrive with the site running offline, concreted somewhere in the city of são paulo. The https://aisthesislab.art/e-topia, or in the author's poems

Fabiola Larios | México

The retro of the future | 2022 | Generative Adversarial Networks

The work is a machine learning model trained in hundreds of images of retro-futuristic buildings, soviet architecture, and apartment buildings from Hong Kong. Fabiola plays with the latent space between the buildings adding baroque architecture golden details, building a baroque retro-futuristic architecture oscillating between structures depicting an alternative world where these buildings do exist.

*obs.: Fabiola Larios  also participate in  partnership in this IA work;

Captura de tela 2025-11-04 224927_edited

ARTIST BIO

Fabiola Larios, EUA, is a new media artist, her work addresses the concepts of identity, vulnerability and the representation of the self on the Internet. Through the use of machine learning, she works with the extraction of information and images from the internet, using and manipulating facial recognition to address issues such as the selfie, the internet persona, avatars and surveillance capitalism.

ARTIST WEBSITE https://www.instagram.com/fabiolalariosm

Flávia Goa | Brasil

Tempo "X" | 2021
The world is facing a great wave of violence today. People are more and more enclosed in their external and internal world. Life and car insurance policies are a constant, as are cars roaming the streets with tinted windows and shuttered windows, which actually do not guarantee safety and end up fueling even more fear. At the Internal level, people grow up without parameters of freedom and with rare exceptions, they don't even imagine what it is to be freely on the street, or even experience the freedom to sit down with friends to talk. Children grow up surrounded by unfounded fears that are transferred even by their own family members, who, far from ethical, moral, human and spiritual values, contribute even more to these fears that internally destroy the life perspective of adults and young people, due to the lack of a greater meaning in their lives. Thus, insecurity is triggered internally and fear becomes a daily prison imposing a condition of survival, taking us away from the internal security of living life freely.

FLAVIA GOA PORTRAIT.webp

ARTIST BIO

Flavia is a guitarist, improviser and sound artist. She is also active in the field of electronic music, composing and recording for the soundtrack. She created the festival F(r)esta improvisation festival.

 

ARTIST WEBSITE  https://linktr.ee/flygoa

Fúcsia | Brasil

  1. Os Poemas da Flora Intestinal | 2017

  2. Sua Daninha | 2017​​

fucsia_thumb_edited.jpg

ARTIST BIO

Fúcsia is poet and deterritorializing multimedia artist. Makes the symbiosis word x body, and considers the world to be pure collage.

ARTIST WEBSITE https://instagram.com/breakney.spirits

Gayatri | India

Facade | 2021

'Facade', with a hint of parametric design is a contrast between the organized, uniform exterior and the underlying chaotic, organic, free flowing phenomenon happening in the background. However, holistically, they produce a balanced output.

ARTIST BIO

This is Gayatri Jagtap, a young architectural designer on a steady diet of art and science fiction, currently based out of India. Gayatri is an architect, an artist and a photographer. She holds a masters degree in Architecture Design from the University of Nottingham, UK. Her artwork here revolves around abstraction and new media. A beautiful, balanced amalgamation of abstract art and science fiction. A lot of geometric drama, lines and forms is what you’ll stumble across as you scroll through her profile

ARTIST WEBSITE  https://www.instagram.com/gayatri.jagtap

Gayatri portrait_edited.jpg

Gabriel Pessoto | Jundiaí | Brasil

  • Instagram
Gabriel Pessot portrait_edited.jpg

ARTIST BIO

Gabriel Pessoto nasceu em 1993 em Jundiaí. Estudou Produção Audiovisual (PUCRS) e iniciou o curso de Artes Visuais (UFRGS). Desde 2015, atua como artista visual refletindo sobre o impacto da cultura visual e material do ambiente doméstico, do cotidiano, do artesanato, tal como da experiência online na construção de idealizações e desejos. O trabalho, que se manifesta sobretudo em mídias têxteis e eletrônicas, já foi apresentado em espaços de arte, galerias e instituições em cidades como São Paulo, Rio de Janeiro, Porto Alegre, Berlim, Porto, Lisboa, Nova Iorque, Miami, Louisville, Moscou, Łódź e Teerã. Em 2020, foi premiado pela ArtConnect Magazine pelo projeto "trocando figurinhas" desenvolvido em parceria com Nicole Kouts. 

ARTIST WEBSITE https://www.gabrielpessoto.com/

Gopakumar | Bahrain | India 

The Wild Awakening I, II, and III

 Wild Awakening series, a body of work that delves into the raw energy of nature while confronting the challenges of climate change. With its interplay of organic inspiration and digital innovation, the series seeks to capture the essence of wildness and calls for a renewed awareness of humanity’s connection to the natural worldhttps://gopakumar.in/parametric-line-series/

ARTIST BIO

R. Gopakumar is a contemporary multidisciplinary artist from India. He employs art and technology as a means to address and bring attention to environmental, social, political issues prevalent in society. His works have been showcased at renowned institutions and events worldwide, including The Saatchi Gallery in London, Tate Britain, the Kochi-Muziris Biennale in India, Sofia Underground in Bulgaria, CICA Museum in South Korea, and many more. Notably, his motion photography has received recognition by being shortlisted for the inaugural Motion Photography Prize by the Saatchi Gallery London and Google.

ARTIST SITE  https://www.gopakumar.in

Group "4" | Ukraine

Mother, why did you create me? | 2021

This project analyzes the ideological and physical similarity of the processes of human origin and the neural network in the human and technical worlds. Direct link: https://drive.google.com/file/d/1G0Gf9i3OdSt45qBhoQXgzYf90tku-ay_/preview

ARTIST BIO

​​Our group was formed on November 6, 2021 in order to participate in The Wrong Biennale 5th Edition. We are all from the city of Dnipro from Ukraine. We have a concept, a technical implementation. And our peculiarity is that we work with AI and medical archives.

Guaraci Nanferdes Merlhieg | Brasil

BIO

 

Bio testimonial: Guilherme Fernandes Garcia
Clarity and objectivity are not even charitable traits of my personality or writing. However, let's go! It was produced in the Manaus Free Trade Zone in 1975, in the last century. Half Jew and half Gypsy, I lived from Rio Grande do Sul to São Paulo, passing through Congo, France, Switzerland, Portugal and very recently through several Latin American countries; in almost two years of backpacking… After practically more than 44 years, I'm up here on this platform and like Pedro Rubro, Kafka's talking monkey, I'm encouraged to type some characters about my persona. I think I have character and characters enough for that, but objectivity and clarity… I'm obscure by nature! Eternal graduating student, endemic to letters, of the French bachelor's degree with an emphasis on Literary Theory; I am deformed by FALE-UFMG. In my mishap, I also walked through rooms and corridors of the School of Fine Arts, where I studied, among other studies related to conservation, those of: History of the Book and Preventive Conservation of Contemporary Art. I write from an early age. From the age of seven to eight I 'published' my first works in São Paulo through Ed. Atelier, a fake publishing house in which my father, a former bookseller whose grace and memory today name a small public library in the city of Formiga-MG, and my older brother, 'plastic and paper artist', writer of children's books and illustrator of everything. They also printed the volumes: As Histórias Que Guilherme Contava, O Elefante & o Rato and finally; what was left only in the doll: The Diabetic Hummingbird & other tales, this one from eleven to twelve years old. I have been working with cultural production, editing, exhibition monitoring, as a gallery owner and dealer, with book distributors and second-hand bookstores in places like Palácio Das Artes/Bhz – in exhibitions such as: American Graffitti (Basquiat, Futura 2000, Crash…), O Brasil and the Dutch (Franz Post and Albert Eckout), Artur Bárrio, Centro Cultural da UFMG (ZIP- Zone of poetic intervention with Ricardo Aleixo and Renato Negrão, great poet and friend of the Soma Therapy and Poesia é um Saco!), Sebo-Livraria Vaca de Letras (Formiga-MG), distributed by publishers AGIR, Nau and 34. I was a librarian for the Libertarian Punk Movement here in Belo Horizonte, I also worked at the Cultural Action Directorate of UFMG (Winter Festivals), Fórum Bhz Vídeo , screened at Cine Imaginário Banco Nacional de Cinema, I gave and received typography classes from master typographers at Atelier Memória Gráfica (a project within a penal institution for minors at social risk) and in the distant past, in 94 and started, in the B.H.R.I.F. Belo Horizonte Rock Independent Festival, as a performer of the cult hard-core oldschool trio FUGAZI! I was also a member of the Cultural Council – Curatorial of the Aliança Francesa de Belo Horizonte for more than four years, leading the jury of literary competitions promoted by the institution, exhibitions with artists such as: João Maciel, Miguel Gontijo, Rodolphe Huguet, Marc Riboud , Tatiana Cavinato, Michele Brant & many others. I have a short story, some Lambe Lambes published by the virtual magazine R.NOTT, texts published by the southern collective called MALDOHORROR and visual poems by THE WRONG_Art Digital Bienalle...
I write because I must and nothing else. I write because I owe nothing to anyone, or perhaps I could say that I write about and always with the thought of the beyond, nowhere, in nothingness, in the categories of the negative, the absurd, abjectionism, decadentism, penumbrism, bestialogy, in nonsense, in surrealism, in pataphysics and in dada… Maybe this is my ABC(s) after all.

site

Untitled visual poems

+

Insano 1 | 2010 | videopoem

produccion: Marina DEE

Som | 2021 | videopoem

feat. Fabiano Fonseca was born and raised in a mysterious valley between mountains.
At age 11, on vacation with his family, he went out to buy a popsicle and came back empty-handed. He didn't know how to use the money. He only knew the names of trees, birdsong, and river paths. He studied to learn drawing, while making music out of intuition. Today they call him a multidisciplinary artist. He sings, writes and draws seeds. www.fabianofonseca.com. @amateuur.

Ian Benjamin Callender | New York | EUA

20240225_Callender_Media Archaeology Temporality_thumb - Studio Ian Callender.jpg

Archaeologies of Temporal Form | 2024

This work visualizes theories of time as articulated through media archaeology. Lines, waves, and interference patterns merge into a field of layered temporalities, from the mechanical precision of the microsecond to the slow drift of geological duration.

Each stratum references a distinct thinker: Erkki Huhtamo’s cyclical time rendered as a helix; Wolfgang Ernst’s machine logics looping through binary oscillations; Laurent Mannoni’s vanishing grids of cinematic causality; Thomas Elsaesser’s chromatic shifts evoking stereoscopic parallax; Siegfried Zielinski’s heterological deep time folding back upon itself; and Italo Calvino’s networked lines intersecting in a boundless field of simultaneity.

The image becomes a map of temporal thought. It is not fixed but recursive, collapsing linear progressions into recursive loops. It is an archaeology of media time where perception itself wavers between repetition and renewad.

0228_Ian_Callender_0806 - Studio Ian Callender.jpg

ARTIST BIO

Ian Benjamin Callender, MNAL, Assoc. AIA investigates material digital ecologies. His research spans media architecture and art; digital infrastructure, both urban and rural; interaction design and physical computing; and architectural history and media archaeology. Ian holds a Master of Architecture from Columbia University GSAPP and a Bachelor of Arts in architectural history from Brown University. His work has been presented at the European Cultural Centre / Venice Biennale of Architecture (2023) as well as the International Symposium on Electronic Art (2022) and the Media Architecture Biennale (2021); recognized by the Architizer A+ Awards, the SEGD Global Design Awards, and the A+D Museum Awards; and published in ArchDaily, Hyperallergic, and MIT's Thresholds. He is a co-editor of the volume Provocations on Media Architecture (Set Margins Press, 2023).

ARTIST WEBSITE https://www.iancallender.net/ ; https://www.instagram.com/icallender/

Ivana Tkalčić | Croatia

Twilight zone, snapchat, camera, text to speech | 2018

​We are transiting into a post-information and post-human age that is radical transformation our way and nature of living, being and understanding the world that surrounds us. Furthermore, on a personal scale, the boundary between online and offline life has disappeared. The most intimate part of our lives have become slice of virtual world that draws the strength from the media. How has the everyday online – offline interaction changed the experience of the world around us and influenced our daily perception and action?

Captura de tela 2025-11-04 113713.png

ARTIST BIO

Ivana Tkalčić (born in 1987) is a multimedia artist and art researcher. She obtained her master’s degree (mag.oec.) in economics in 2012 from the Faculty of Economics and Business at the University of Zagreb, as well as master’s degree (MA) in fine arts in 2016 from the Academy of Fine Arts Zagreb. In 2019/2020 she also graduate from WHW Akademija. She has exhibited independently a number of times in Croatia and Europe, as well as taken part in group exhibitions, biennales, and art residencies worldwide.

ARTIST WEBSITE: https://ivanatkalcic.com/

Jonas Esteves | Rio de Janeiro | Brasil

Máquina Sensível | 2018-2020 

Sensitive Machine is a project that proposes to rethink the use of technology next to the body, reflecting on other modes of enjoyment in different landscapes (thinking about the urban context and nature) through wearable devices, wearables. The project currently has two works, X-plorer Backpack to help the explorer and the work Parasite Virus. The X-plorer consists of a wearable that seeks to expand our field of perception together with the body. For this, the wearable has air quality, temperature, humidity, air pressure, altitude sensors that, from the data collection, reverberate in the body the resulting variations of these sensors through vibration, light and sound effects engines. The Parasite Virus consists of a device that carries a fictitious virus that, when attached to the body, uses its user's data for its survival, and for its development it uses the likes of a social network. In the Sensitive Machine project, the X-plorer and Parasite Virus start to work in full, providing an experience in the user's body. To learn more about the project visit: http://maquinasensivel.art.br/

ARTIST BIO

A self-taught programmer and hacker, he seeks to distort technology in order to use it with another functionality, escaping the current accelerationism of the devices that surround us. Such experience does not only establish another look at the devices, it expands as its reflections also establish another look at the environment in which we live, whether in the city or in the countryside, the latter establishing itself as the environment of his research where, through prosthetics seeks to amplify the senses or enlarge the body. He believes that his work is based on an affective relationship, whether in drawing, disassembling objects in order to find out how they work or with the passage of time.

ARTIST WEBSITE http://maquinasensivel.art.br/

Jiaqi Lu | China

Only Cloud Knows | 2022-2023

Only Cloud Knows is a Chrome extension that performs art recognition on images, as perceived through the lens of Google Cloud Vision AI, manifesting how this emerging regime attempts to capture the incalculable, incomparable, and unknown in computationally legible form—the confidence labels returned from the Vision API overlay the images as each page loads. By navigating within machine intelligence's wrong-headed perceptions, Only Cloud Knows invites users to consider the limits of this data-centric worldview: What lies beneath its threshold of recognizability? What is excluded from future possibilities? With this project, I aim to mirror how faith in the technical sightline has clouded our vision and to uncover how accelerating cognitive automation has surreptitiously short-circuited our sensory-noetic loop.

The ubiquitous cloud-shaped icon on our screens encapsulates an infinitely complex system of networks comprised of servers, routers, fiber-optic cables, data centers, and satellites, encircling the entire planet. This digital and physical infrastructure generates, aggregates, stores, transmits, and processes massive amounts of data, providing a "natural" environment for developing artificial intelligence systems at scale. Machine learning instruments deployed to the cloud enhance their capacities via giant datasets, becoming the engine of improvement in cloud-based technology's overall efficiency and effectiveness. The amalgamation of cloud computing with artificial intelligence is termed "the intelligent cloud," hegemonically controlled by a handful of leading technology corporations, and capable of inscribing more and more aspects of the world into the computational body, based on one implicit assumption: that the world is reducible to data that can be objectively analyzed and perfectly modeled.

Source Code: https://github.com/jiaqiOS/OnlyCloudKnows

ARTIST BIO

Jiaqi Liu is a New York City-based artist. Originating from Beijing, China, Jiaqi moved to the United States to pursue her education at the age of thirteen. This cultural collision has become an essential part of her artwork, allowing her viewers to see the world through diverse perspectives.​

Jiaqi is currently pursuing her BFA at the Department of Photography and Imaging at New York University Tisch School of the Arts, with a double-minor in Computer Science and Business in Entertainment, Media, and Technology. Mediums do not limit her imagination. She has created collaborative artworks in multiple mediums such as film, photography, new media, etc.​ Jiaqi's works have been selected for multiple honors and awards at the national as well as international level, and have been showcased at prominent galleries and theaters such as the Metropolitan Museum of Arts and the AMC Empire 25 Theaters at Times Square. She has also worked as a photographer/videographer for renowned entertainment events in China and the United States including the New York Fashion Week, Strawberry Music Festival, and Modern Sky Music Festival.

ARTIST WEBSITE https://github.com/jiaqiOS/OnlyCloudKnows

Júlia Rocha | Brasil

Cagando e Compartilhando | 2021

The artist's best seller, "Shitting and Sharing", surpassed the average views of her profile. Was held during the morning poop, as Julia went through Instagram stories and posts, she translated compulsive sharing into affirmation. Julia shares that she is sharing what she is going to share.

juliarocha_thumb

ARTIST BIO

rock júlia works in dance, writing and performance processes. It has managed, since 2014, to keep the seal/publisher É Selo de Língua, with Gustavo Galo, on. She has a degree in Communication of the Arts of the Body, PUC-SP and is studying for a master's degree in Visual Poetics at ECA-USP. It has no website; some of her projects can be followed in instagram posts and until January 31 she performs a "call piece", made in a call via whatsapp. To receive, write to pecahamada@gmail.com.

ARTIST WEBSITE https://www.instagram.com/juliadarochajulia/

Karen Eliot | Deutschland

  • Instagram
Captura de tela 2025-10-25 221433_edited

ARTIST BIO

Karen Eliot is a name that refers to an individual human being who can be anyone. The name is fixed, the people using it aren’t. The purpose of many different people using the same name is to create a situation for which no one in particular is responsible and to practically examine western philosophical notions of identity, individuality, originality, value and truth. Anyone can become Karen Eliot simply by adopting the name. When one becomes Karen Eliot one’s previous existence consists of the acts other people have undertaken using the name. Karen Eliot was not born, s/he was materialised from social forces, exploring the shifting terrain of ‘individual’ and society.

ARTIST WEBSITE https://kareneliot.de/

Katya Kan | EUA

ISKRA digital avatar | APP | 2021

Throughout history, shamans attempted to resurrect people from their past and present. In Russian, “Iskra” means “spark”. It was also the name of a Soviet propaganda newspaper. The app is named like so to evoke the conceptual ethos of creating something new and reinventing the past. Once realized, this software will give the opportunity to live this dream. The program will allow users to recreate any given person from the past or present as animated avatars, with whom they are able to chat in the form of conversations, which they script themselves. In addition, here will be an added option of stating a self-help mantra by esoteric practitioner, Kenneth Soares, against the backdrop of utopian landscapes, such as the jungle, beach, safari and so on. In order to do this, the user will input an image and voice of the person in question. The software will be available for iPhones, Androids and laptops.

ARTIST BIO

My artistic aim is to overcome my marginality through creating a utopian vision, which reconnects me to my childhood. My art explores my status as a half-Asian artist, who doesn’t fit in any cultural hegemony and who has no sense of “home” in post-colonialist, feminist and psychoanalytical terms. A specimen of globalization, I was born in Kazakhstan, my father - North Korean and my mother - Russian. Having caught a glimpse of the USSR, I have a conflicting perception of cultural systems. Unable to assimilate into any culture, I am a banished outsider with no origins.

Stemming from this inability to integrate, I am drawn to creating a utopia through my performance art: a paradise, where I can reinvent myself to whom I truly want to be, and not what the mundane reality holds in store. This performativity enables me to come to terms with my depression, where the saddening sense of nostalgia used to permeate my existence and taint every experience of reality that I had. My performances take the shape of drag queen style, “mockumentary” music videos, where I reenact pop culture songs, which bring me closer to this infantile state of euphoria and inner freedom. I work in a range of media including performance, film and painting. Based in Berkeley, California, I am also a member of the Chelsea Arts Club in London, I have exhibited at Whitechapel Gallery and ICA London, Whitechapel Gallery as well as the LA Pacific Design Center and the NYC Untitled Space.


ARTIST WEBSITE https://www.katyakan.com/

Ksenia Kudasova | Cyprus

Meme as a vulnueable object | 2023

I am artist, working with meme studies, and in this video I tell several points about the vulnerability of meme as an object and a subject, based on Slavoj Zizek's philosophy and aesthetics of his movies (The Pervert's Guide to Cinema and etc) Meme is a perfect picture to explain the cultivation of public persona, alter-ego, secret identity or anonymity influence how we come to understand ourselves and communicate better.

Ksenia Portrait_edited.jpg

ARTIST BIO

Ksenia Kudasova was born in 1985 in Tula, lives and works in Paphos. She received secondary specialized and higher education in the specialty of clothing and footwear design (TLP, Moscow Institute of Them.Kosygina former MGUDT). She studied in the specialty "Artist of modern art" in the workshops of Ivan Novikov, Ivan Gorshkov, Arseniy Zhilyaev, etc. Ksenia is a member of the art group "BUSIE" with Liana Frolova as an artist-curator She is an accomplice of two Moscow self-organized galleries: Gallery 22 and Glubina Gallery.

ARTIST WEBSITE https://kseniakoo.com/

Laramzp | Zurich

Sin Tax | 2024

Sin Tax is an ongoing dialogue between human confession and machine translation, an experiment in linguistic entropy and digital absolution. At its core, the project explores how meaning is transformed through recursive machine processing and how confession, an act traditionally tied to catharsis and absolution, is altered when passed through the cold logic of code.

The process begins with a deeply personal text that is systematically translated into multiple programming languages and machine-readable formats. This text is then reinterpreted, broken down, and recompiled through various layers of digital translation, shifting through different syntactic and structural rules. Each iteration moves further from its original form, introducing errors, miscalculations, and distortions.

Every five minutes, a thermal receipt printer outputs a version of the confession, continuously generating a printed archive of its states. Some versions remain legible, while others collapse into corrupted fragments, syntax errors, or unreadable machine logic. In physical form, the printer acts as both an indifferent witness and an unreliable translator, producing an endless stream of text that is simultaneously documentation and deterioration. 

The result is an accumulation of confessions, a growing paper trail of linguistic decay and algorithmic interpretation. Where traditional confession seeks resolution, Sin Tax refuses closure. Instead, it embraces the glitch, the error, the act of translation as an eroding and generative force.

This project is as much about language as it is about the relationship between human expression and digital processing and about how meaning is shaped, fragmented, and lost in the loop between human and machine. In the end, the question remains: Is confession about absolution, or is it about the act itself?

IMG_1484 - Lara Peters photo profile_edi

ARTIST BIO

Lara Peters (b. 2001, DE) is an artist, writer, and researcher based between Munich and Zürich. Her practice explores digital nostalgia and intimacy aswell as the poetics of technological decay. Through browser-based installations, obsolete interfaces, and algorithmic writing systems, she investigates how memory, emotion, and error circulate within networked infrastructures. She is currently pursuing an MA in Fine Arts (Art:ificial Studies, ZHdK).

ARTIST WEBSITE http://laramzp.com

L£V1ÄT4 | Brasil

All | 2019
all images transformed into sound played all at once.

II | 2020
Noisy Entrails is a result of research in image sonification. The present work consists in the capture, digitization and expansion of a human body. The body was captured with a scanner. Images have been converted to sound with ARSS software. The sounds obtained were organized and edited in a video album.

III | 2020
Noisy Entrails is a result of research in image sonification. The present work consists in the capture, digitization and expansion of a human body. The body was captured with a scanner. Images have been converted to sound with ARSS software. The sounds obtained were organized and edited in a video album.
 

Kaos Brasilis | video art 2020
In a google docs document, consecutive digits are placed, each one representing a death by COVID-19. At the end of the document, 191,570 digits are totaled, representing the number of deaths from the virus up to December 2020.
Soundtrack and images by L£V1 ÄT4
​​

leviata_thumb

L£V1 ÄT4 | Brasil

(Leviathan) is Levi Levita's solo project. Graduated in graphic design at PUC-Rio, during his academic journey he worked within the LINDA laboratory (Interdisciplinary Laboratory in Nature Design and Art) conducting research focused on sound-visual intersections, creative programming and electronic art. In 2020, he participated in the ASA (Amplified Sonic Art) program, offered by Oi Futuro and the British Council, as resident artist. His artistic production ranges between music production, sound art, visual arts, digital and multimedia. As a music producer, his creations range from experimental noise music to EDM. As a visual artist, he is interested in exploring the boundaries between techniques and multidisciplinary work design. Recently, he researches the fields of digital arts and the use of creative programming to offer integrated works that embrace both sound and visuals in symbiosis.

ARTIST WEBSITE https://www.instagram.com/l_3_v_1_a_t_4

Leonardo Matsuhei | Brasil

Studio Downtown  | 2022 | fotogrametria

Studio Downtown is a counterintuitive, utopian projection of a virtual environment made from imagery of the downtown area of São Paulo. The elements modeled through photogrammetry are recombined, generating a space that does not exist in the actual physical world.
In the fiction insinuated by the work, the real estate sales pavilions appear as perennial constructions in the urban scenario, thus creating a metaphorical image of an idealized bankruptcy of the neoliberal project of the city, whose logic of space exploration, through financial speculation and privatization, is on the way to also dominate the imagination about the development of a future metaverse.

ARTIST BIO

Leonardo Matsuhei | Brazil​, Artist with a bachelor's degree in visual arts from UNESP (São Paulo) who maintains parallel research in musical composition, sound art, painting and digital art.
In 2015, with musician Felipe Vilasanchez and in partnership with Estudiofitacrepe-sp, he released the EP χZION  and in 2020 he released his first solo album GION, which features compositions that explore formal and narrative possibilities in the interaction between musical elements and soundscapes.
Since 2021, Matsuhei has participated as a collaborating artist in the BANANAL project, an independent art space located in the Barra Funda - São Paulo - Brasil, neighborhood.

ARTIST WEBSITE https://www.instagram.com/matsuhei/

Longdan Yan | China

Sirenbanshee 404 | 2024

In the narrative of globalized industry, the body—the primary "colony"—has long been disciplined and rewired by an efficiency-obsessed mechanical logic. My work, Sirenbanshee 404, propels this process into its digital successor: we graft the body onto rusty industrial exhaust systems, using agonizing physical entanglement to enact the formation of the "industrialized flesh." Concurrently, we treat this act as a potent metaphor to scrutinize the current condition of the "algorithmic flesh."

So-called machine hallucination is a quintessential symptom of this new colonial order. It is not mere technical glitch, but a systemic, prejudiced rejection reaction produced after AI consumes the data ruins we left behind. When it attempts to generate a "plausible" reality from databases saturated with noise, bias, and historical ghosts, the narratives it fabricates and the truths it distorts precisely expose the traumas and disciplines deeply embedded within our collective consciousness.

yan lagdan profile photo.jpg

ARTIST BIO

Yan Longdan   Director, performer, and interdisciplinary freelance creator. Born in Chongqing in 2000, she once studied at the Saint Petersburg State Theatre Arts Academy as an exchange student. Rooted in profound artistic practice, she is actively engaged in cutting-edge contemporary art fields including theater, video, performance art, sound art, and site-specific performance. Her creative footprint spans across a "world map" of cities—Barcelona, London, Melbourne, New York, as well as Shanghai, Beijing, Hangzhou in China—reflecting her international perspective and localized thinking.   Her creative practice focuses on power, identity deconstruction, body politics, and existential philosophy. Through the interaction between body and materials, she explores the boundaries of identity, control, and freedom.   Notable participations in her portfolio include the 17th Contemporary Venice Exhibition, The Wrong Biennale, Three Shadows Artist Mentorship Program, and New York's "Dance for Social Change" Virtual Salon. She has also collaborated with institutions such as the Mark DeGarmo Dance Company and Barbagelata Contemporary Art Foundation. Her works have been showcased at prestigious venues worldwide, including Palazzo Albrizzi-Capello, the venue of the ACMC Conference in Vienna, the Goethe-Institut Open Space at the German Consulate General, Beijing Fringe Festival, Beijing 798 Art Zone, Hangzhou Contemporary Theatre Week, Daliangshan International Theatre Festival, Lihu Environmental Theatre Week, YOUNG Theatre (GOAT Youth Special Exhibition), Hudao Festival, Shang Art Museum, DP LAB Dongpeng × "Wonderland Factory" T2M Venue, NORTHWARDS Space, Bian Zhilin Art Museum, and Shanghai Double Shadow Theatre. Her artistic practice has received interviews and coverage from international media such as the UK's JustArt Press Club.

ARTIST WEBSITE https://www.youtube.com/@longdanyan?app=desktop 

@loveletter.exe | Brasil

Imaginary Cities | 2021 | digital image

Series of studies on the topology of screens.

Grau Zero da Imagem | 2022| open movie

Grau Zero da Imagem is a film in process, which talks about the process of building our gaze in the midst of transition from a disciplinary society to a society of control. Based on Hito Steyerl's Poor Image, this film goes against the grain of the techno-scientific discourse of high technological resolution and looks for poetic gaps, errors, glitches, the "dirty image" and decolonial processes that escape the pure technique that shapes our view of technoscientific societies.

​Facial Recognition | 2017 - 2019 | Network Performance and Etnography 

Facial recognition is a network performance performed with multiple users of social networks, which intends and questions the application of massive facial recognition devices.

Upon entering the stock exchange in 2010, facebook implemented a series of identity recognition and validation devices, reaching massive levels of access and exchange of private data of its users.

The first stage of this performance consisted of capturing public images of network users, transforming its original function of user recognition and validation. Generating the tension between the public and private environment of each image that was published on the net.

The second stage works on Reverse Engineering on the forms of errors in facial identification, exploring the flaws of the recognition system using false models, mannequins, masks, makeup inducing Facebook's facial recognition algorithms to error; Algorithms use normative identification models such as white faces, some algorithms identify luminosity fields by refusing black faces, for example.

The third and final stage Rostidade Zero consists of studies of the face as a form of socialization in a network and the standardization of forms of capture with filters and selfies. This study produced a series of masks and face deformations, making facial recognition impossible.​​

 

ARTIST BIO

Loveletter.exe | Internet based |  is a virus attached as a love letter in emails that was spread around the world in a few minutes in the 2000s and today lives spread across the networks. 

ARTIST WEBSITE http://linktr.ee/bioplug

Maciek Stępniewski | Warsaw

Voiceless | videoart | 2020

Voiceless is an animated videoclip for the first <# song. An attempt on seeking fresh esthetical paths in 3D computer graphics, based on atmosphere and gaining subjective meanings through visual associations. The objects shown in the movie represent different concepts that hold meaning in our lives and to which we commit our attention. Those meanings and that attentions are verified when with time said concepts fade away and dissolve.

You Remember Falling | game |  2021

A small, quasi open-world game about being lost in the desert.

 

ARTIST BIO

Maciek Stępniewski is a Warsaw-based audiovisual artist focusing on digital, abstract and generative design, animation and music. He graduated in both BA and MA at Polish-Japanese Academy Of Information Technology, new media arts department. His films visited such festivals as Punto Y Raja, Athens Digital Art Festival, AniFilm, Interference, Patchlab, O!PLA, Animafest, Synthetic Mediart and Cinematika. His albums were released by local netlabels Trzy Szóstki and Nagrania Somnambuliczne.

ARTIST WEBSITE http://www.mstepniewski.com

Malitzin Cortes & Ivan Abreu

Intermediate finishes - Obra negra AUTO() construction serie | 2022 | Artificial Inteligence

Artists: Malitzin Cortes & Ivan Abreu, Gan Developer: Fabiola Larios
AUTO{}Construccion (* selfbuilding on english) is a narrative for live coding concert and VR experience that takes as investigation phenomena of the housing planned and executed by “non-architects” mainly in Mexico, Latin America, Asia and some periph-eries in Europe, the concert crosses different scenarios and images of this phenomenon thought from the algorithms and the collaboration with the computer. Through an analysis of images of this phenomenon that is observed in our city , Mexico City and especially in its borders (State of Mexico) the ques-tion arose and the desire to explore, decipher and interpret, the various “architectural” typologies in regard to decisions of “free design” observed in the greatest number of cases, the decisions of logic geometry, colors and materials also the perpetuity of a continuous and unfinished con-struction, that is, houses that are inhabited without even being finished.

ARTISTS BIO

Malitzin Cortes (CNDSD). Musician, Digital Artist, Creative Technologist. Her work is developed between live coding, live cinema, installation, Virtual Reality, creative coding, sound design, experimental music and sound art. She is a professor and researcher at CENTRO University: design, film and television in the field of creative code, STEAM and new sound and immersive technologies, in 2020 she received the Latin American Virtual Reality Award “Realmix” with the immersive piece “Hyper_D”. ARTIST WEBSITE https://linktr.ee/CNDSD

Ivan Abreu is an audiovisual artist and creative technologist working and residing in Mexico City. He explores a wide range of media such as digital graphics, electronic devices and software. ARTIST WEBSITE https://www.instagram.com/ivan_abreu/

Marta Di Francesco | London | England

Sibyl | Videoart | 2021

Sibyl is a piece exploring the self-fulfilling prophecy of prediction. Created using volumetric capture and GAN, it explores the concept of intentionality and questions the looping mirroring of AI predictability and machine learning, not as a predictive tool but as a consolidation engine. In Greek mythology, Sibyl was a prophetess, an oracle, a seeress; usually female, acting as the “mouth and voice of God”; in an uncanny resemblance with the making of AI assistants by Silicon Valley: from Eliza, the first chatbot invented in 1964, to Alexa, Siri, Cortana, Mica, to Google latest AI, Meena. In uncertain, dark and anxious times, prediction and hindsight are precious. As machine learning allows artificial intelligence to make faster, “better” predictions, we can argue that these are a mirror in a mirror, rather than a prediction. Sibyl performs a repetitive dance in which every movement starts and ends in the same way, in a mirroring loop.

ARTIST BIO

Marta Di Francesco | London based​, Marta Di Francesco is a new media artist based in London, exploring new aesthetics, merging poetics with code. She investigates digital identity and its fragmentation, exploring and questioning it through digital bleed, time displacement, video processing, and the sculptural quality of time in volumetric aesthetics.

The poetics in her practice refers to an existential, conceptual and critical approach, that can be both intimate and radical. Through her practice she is preoccupied with the right to time, slowness and time consciousness, as a form of resistance, in times of speed, acceleration and distraction. In her work, she explores liminality, as the physical and virtual world merge and fade into one another, and these moments of transition and displacement, and the constant - ad infinitum - self mirroring of the metaverse, create new temporalities.

​​

ARTIST WEBSITE

https://martadifrancesco.com

https://twitter.com/CUCCURUCU

https://www.instagram.com/marta_di_francesco

Matheus Solar | Brasil

Cambriano | 2023

Cambriano é um vídeo arte experimental que investiga cosmopoéticas de um autorretrato em movimento e contínua transformação. A escuridão atrai o olhar para as formas de luz quase abstratas que sugerem um corpo que se mistura à visualidades da natureza, cores orgânicas e um imaginário cósmico microscópio infinitamente grande.

ARTIST BIO

Artista multimídia e pesquisador. Doutorando no Programa de Pós-graduação em Artes Visuais na linha de Processos Artísticos Contemporâneos da Universidade do Estado de Santa Catarina (UDESC). Mestre em Arte e Cultura Visual pelo Programa de Pós-graduação em Arte e Cultura Visual da Universidade Federal de Goiás (2021). Graduado em Artes Visuais Bacharelado pela Universidade Federal de Goiás (2019). Pesquisa relações possíveis entre as artes visuais e as cosmologias na criação de cosmopoéticas e imaginários cósmicos.

ARTIST WEBSITE  https://linktr.ee/cosmografias.com

Mehreen Hashmi | Karachi, Pakistan

  • Instagram

When I spoke gibberish and looked for my safe places outside my own room in my own apartment | 2021

 

When I  spoke gibberish and looked for my safe places outside my own room in my own apartment | experimental video by Mehreen Hashmi Breath is a series of experimental video installations by a visual artist Mehreen Hashmi narrating her own struggles with her traumas.  Mehreen Hashmi is a visual artist and a curator who has launched her art organization ‘MH Initiatives’ in 2019 to curate projects as Kabutar which is a culture exchange traveling exhibition between Pakistan, France, Italy, Netherlands and Turkey. She has also curated Pakistan’s first Karachi Art Summit in 2017. She has exhibited her work as a visual artist in different countries including London, Denmark, Netherlands, Nepal and Germany. One of these videos was displayed in Yanjiao Biennale , China this year. 
 

 

ARTIST BIO
When a person is having a panic attack, their breathing stops as if the way from air to their lungs is blocked, the heart starts to palpate at the highest rate, shivers go down the spine and the whole world starts to shatter in front of them. And when this episode is triggered with other mental illnesses such as PTSD, it goes towards paranoia, extreme fear, thoughts of self-harm, and excruciating emotional pain. So close your eyes; combine these two in your mind and try to walk in their shoes for a second. I bet, you cannot stand it. Then combine with social suppression, societal judgments, risks of safety, and regular functioning, it will seem impossible to function. But why a person feels this way, how does trauma respond to a person's mind and body? This show is a narration of the my own ordeal as well as several other trauma survivors of physical, sexual, and emotional abuse who go through this with and without professional help. This is how the damage has been done by predators and abusers to women, children, and men as well. Being a survivor of childhood physical and emotional abuse, and sexual assaults, I have been living with developmental trauma and my work is a narration of my emotional state of several time periods while attempting to process and heal. It depicts social stigmas towards victims and its aftermath on their lives. My work falls under the category of art activism to create awareness for trauma awareness, its recovery and suffering of abuse survivors afterwards.

ARTIST WEBSITE www.mehreenhashmi.com

Moksha Kumar | Bengaluru, India

Timelines merge | 2021 | digital image

When looking at buildings, I’ve always seen them as a personality as opposed to a structure. Each with their sense of space, structure, light and shade. To me, they represent a legacy and a sense of eternity. Even though they are solid structures they are markers of civilization and art. The depth however, is more towards a philosophical end where I ask the viewer to consider a post-apocalyptic future that is devoid of human presence. Dystopian and yet vibrant, it is like rendering a sense of limbo in muted technicolour.

BIO

Moksha Kumar is an artist and art writer who graduated with a BFA in Painting from Pratt Institute, New York, and then completed her MFA in Art History from Maharaja Sayajirao University of Baroda. she is currently located at the Lalit Kala Akademi in Chennai and has an active studio practice. Currently, she is has her works displayed at Terrain.art in New Delhi. She was a part of the COCA (Center for Contemporary Artists) project based in Italy, for her ground breaking research and archival documentation of Kolkata architecture. She was a part of the show ‘Inception’, on view at the Niv Art Gallery, New Delhi; and also, a part of the Madras Round Table 1, Auction for Charity 2020 - 2021.

ARTIST WEBSITE https://www.mokshakumar.com

Mônica Améndola | México

Hysteresis | 2021 | digital processes, glitch

In this experimental project, I applied a data bending process to get the glitch effect. Using Notepad ++, I added the information (from the source code) of an image corresponding to a childhood memory to the source code of an image from present day, causing a corruption of the original image. The image of the present, a self-portrait, thus contains a visual irregularity caused by interference from the past. Like in real life, where our memories and recollections alter our vision of the world. Finally, I added a QR code to the resulting image, through which it is possible to “access" the remembrance that it is causing the distortion, like a window to the black box of our memories.

ARTIST BIO

Monica Améndola | México, Brazilian photographer based in Mexico, I began my artistic training in 2012. My creative process is driven by a constant curiosity about the world around us, motivated by the energetic need to capture something new. I am interested in delving into family archives, as tools of inspiration for photographic projects, as I like to explore themes such as memories, scars, and identity. Currently, I am approaching experimental photography, applying data bending techniques to induces glitches.

ARTIST WEBSITE https://monicaamendola.wixsite.com/foto/histeresis

Matteo Campulla | Milano | Italia

  • Instagram

Nicolas Tilly | Paris France

d[IA]gramme | 2024 | Paris, France

This project is a daily graphic exploration using AI that generates images from textual descriptions. More specifically, I start with a corpus of images that are my visual creations, which all share a specific graphic form related to data visualization: diagrams, plans, sketches, models, etc., in order to train a model. I then ask the AI to produce new images, continuing preparatory research for projects that do not (yet) exist. This work questions the boundaries of a research phase and its representation. d[AI]gramme is an AI-driven graphic laboratory whose process generates drawings that make us wonder whether they are human or not. My graphic research starts on paper and extends through the digital interface of textual description. It is this interface that generates potential graphic variations.

Nicolas Tilly photo_edited.jpg

ARTIST BIO
Nicolas Tilly | Paris, France. 
Nicolas Tilly has been an interactive media designer and creative developer for over 15 years. Nicolas also continues his practice through teaching. He gives workshops at art schools in France and abroad and participates in diploma juries. Nicolas approaches digital design through a variety of media: publishing, web, video games, prototyping, etc...

ARTIST WEBSITE: https://nicolastilly.fr/

Nina Sobell | New York | EUA

Meta Morphosis | 2021

Changing between life and death, death and life and inbetween.

ARTIST BIO

Nina Sobell | New York, EUA​. Nina Sobell is a contemporary sculptor, multimedia, and performance artist who pioneered the use of EEG technology, closed-circuit television, and internet communication in art. Early in her career, she focused on experimental forms of interaction and performance, and explored the ways in which technology mediates psychic transformations and modulates the perception of space and time. Her substantial body of work includes live performance and TV, museum installations, sculpture, and interactive video matrices that invited public participation. 

ARTIST WEBSITE https://ninasobell.com/   

Nirali Lal | India

BIO

Nirali Lal is an artist who  feels a powerful urge to dismantle the  perceptible realities surrounding her, in a naive impulsively way. Through the medium of paint, the fantastical explorations of her mind are bought to her immediate situations, getting accumulated with the rest of the tangible objects and instances. The act of creating gives her a satisfaction to morph and rearrange stories, which otherwise have their own multitude. She forges various painting mediums like oil and watercolours on the surface, in a seemingly callous fancy.

site

 

Auto versus Autonomous | 2021

Poem with water colour painting - Auto versus Autonomous.

Ole Tersløse Jensen | Denmark

BIO

"Hailing from Hjørring, Denmark, Ole Tersløse studied painting at the Royal Danish Academy of Fine Arts in Copenhagen before developing a practice in computer-generated imagery in both two and three-dimensional formats. Smooth and downright uncanny, Ole Tersløse's aesthetic has won him international recognition and acclaim, including grants from The Danish States’ Foundation for the Arts (now the Danish Arts Foundation) and the Jens Ejnar og Johanne Larsens Foundation. He has participated in numerous exhibitions around the world, including a 2013 solo show at the Los Angeles Center for Digital Art" Noah Becker, Whitehot Magazine, 2017.

site

Altar In The Woods | 2018 | installation, digital image

An installation honoring a deceased woman shaman.

Philip Wood | Hong Kong

Exhibition | 2025

Random slideshow of 100,000 AI-generated images of an art exhibition.

Acesse al  100,000 AI-generated images on: https://sign69.com/expo/

figures&fields - sign69 - spam=maps | 2021 - ongoing projects

serendipitous collage of internet sourced material that feeds into random/generative works.

philip wood photo_edited.jpg

Philip Wood | Hong Kong

eurasian artist born 1960 hong kong - BA fine art 1985 - MA electronic art 1995.

SITE: https://sign69.com/expo

Pomba Molex | Brasil

BIO

PombaMolex / Cleyton Xavier is a Brazilian visual artist, he is part of the very low budget cinema collective CHORUMEX, producing since 2015 terrible films full of hacks and psychedelia, with an emphasis on the Third Millennium Trilogy, of cyberpunk dystopias. He also organizes the Festival de Chorume, an amateur-experimental film / art festival that has had more than 10 editions in 4 states.

 

site

1. BOLSOCO

2.BOLSOBOSTA

3.BOLSOBIZARRO

4.TOMALE

5. GALOGLITCH

6.GASLINHA

7. GALUTOMATION

8. ZÉ PALMINHA

9.MINAZIKA

10.VULTURELFIE

11.MINAFRITA

12.SMOOFIKIN

13. EXTINCTION

14.GALINHOSSAURITO

15.ORIGIN OF THE BLOOF

16.FRITODENCE

17.BONNER ALERT

18. MONAGRITA

An overview of my recent experiments involving EbSynth and databending techniques.

Rhett Tsai | Zhejiang | China

Rhett Tsai | 120°10'00.00"E, 30°15'00.00"N.

Media artist, digital culture researcher, college faculty.

site

instagram

Health Code Cyborg | 2022

Health Code Cyborg is an AR filter released by artist Rhett Tsai on Spark AR. In this work, the health code that serves as a pass during COVID-19 becomes an augmented reality mask for the viewer, and you can use this green health code mask to talk to others, send social media updates — and others will trust your health status. Health Code Cyborg discusses the restructuring of human hierarchical order and identity by the politics of health in the pandemic era. You can access the following link to play this work on Instagram: https://www.instagram.com/ar/607529680305400 .

MetaVessel | 2022

MetaVessel is a 3D video work reflecting on the metaverse, in which the main character Joe is about to encounter a flood “OpenSea” caused by the fracture between virtual and reality. In this flood, only the lucky few who successfully board the giant ark “MetaVessel” can survive. Joe and other humans have to undergo virtual reality training, obtain the boarding credential “MetaMask Fox Mask”, and get the positive nasopharyngeal swab test of the MetaVessel to board the ark to survive. The work discusses the collapse of the balance between virtual and reality under the trend of the metaverse, the emerging hierarchical order after being reshuffled by the metaverse, and the new post-human identity after being reorganized by the new order. The nasopharyngeal swab test in the video is also a darkly humorous metaphor for the current reality: is the swab that stabs the nostrils again and again in ordinary life to cause a minimal but important physiological pain the Sword of Damocles for humans to escape from reality and move to the virtual world?

Ricardo Nolasco | Brasil

América? No soy América | 2020

 

Voice of Montserrat Angeles Peralta y Clara Cuevas written and organized by Montserrat Angeles Peralta Clara Cuevas Ricardo Nolasco Gabriel Machado y Thania Paulinni during the residency La Reinvención del Cabaret - 17th Festival Internacional de Cabaret - 2019.


 

Momo: Para Gilda com Ardor (ritos/rotas de quarentena) | 2020.

This is a dead word, born to decompose. It is lethal poison produced by colonies of tireless micro-organisms without leader or boss. Metamorphosis and not allegory. Dust. It's a word that doesn't stick, doesn't conjugate. Grunt. Moans. Snores. Howl. He grumbles. It gnaws. Primal violence. It brings in its pronunciation love to all destruction. Fact. It is a betrayed and treacherous word. Translation. Insufferable, monstrous, inaudible verb. Seismic shock. Horror word. Fruitless. I hate tradition, the whole crisis of representation. act and

not stand. Explosion. 

Editing materials from the tarot in process route "Momo: for Gilda with ardor".

  • Performance: Ricardo Nolasco

  • Audio: Jo Mistinguett

  • Videos: Alan Raffo, Gabriel Machado, Gabriel Comicholi, Luciano Faccini and Thiago Berreza Benites.

  • Voices: Leonarda Glück, Luana Raiter, Má Ribeiro, Sarah Guerreira, Stefano Belo and Ricardo Nolasco.

  • Acknowledgments: Curitiba Mostra - Espaço Cênico.

ricardonolasco_thumb

ARTIST BIO

Ricardo Nolasco, Brasil, is a cabaret artist, performer, director, tarot reader, writer, screenwriter, poet of presence, situationist, professor of performing and performing arts and flâneur. Graduated in Performing Arts at UNESPAR/FAP, he is taking a master's degree at UNIRIO with the research Cabaretturgy: how do you register cabaret? Co-founder of Selvática Artistic Actions (Curitiba/PR) and ULC (Free University of Charlatanism). Together with other artists, he organizes the cultural program of Casa Selvática, where he develops the continuous practice of Reinventing Cabaret. In his work, a border art with reference to the theater of variety stands out, the transubstantiation of classical works and the occupation of public spaces. Art and life on the edge of crunching, shattering.

ARTIST WEBSITE https://www.instagram.com/ricardamomo/

Rita Raeva | London | UK

Skinless body of dreams | 2021

The work considers issues of associative thinking, relationship between images and text and our perception of them through the prism of our own experience, as well as freezing of certain details and situations built on these details in our memory. Within our memories some objects that individually mean nothing, together form various narratives, transmit sensations and form our perception of time at that moment. it resembles a state of sleep where we travel through space, where objects are in a muddy fluid, touching each other a bit and getting stuck inside it but do not disappear completely. they are existing in a certain form of relationship with each other, forming situations that become a field of birth of the affects. at the same time more tangible and visible processes are taking place in different dimension. so, in the era of endless circulation of images and visuals in general, text that coexists with them is able to generate a certain meaning in accordance with the represented object, limit our imagination and evoke very specific associations. on the other hand, the use of text subtitles helps us to feel more emotions, express the atmosphere and broadcast a certain dimension of imaginary space. both text and images can be subconsciously linked to the life stage of the viewer, his vision of the world, which is constructed from many internal, hidden elements. thus, what is depicted acts as a vector for the thoughts movements, and the text frees us from overwhelming amount of interpretations, but regardless of this, when the viewer reads the work, he first of all reads inner self.

Rita Raeva Portrait_edited.jpg

ARTIST BIO

​Rita Raeva is a multimedia artist who works with focus on moving image, cgi, experimental video and sound. in her works she interacts with the topics of body (including the human body) as an object of investigation; queerness, the boundaries of private and public; the unrealised desires and traumas born on this ground, and which find their expression in the corporeal, the digitalisation of the physical and the blurred boundaries between human, organic and virtual.

ARTIST WEBSITE https://www.instagram.com/raevm/

S4RA | Lisboa | Portugal

Crui$ing Kapital | by: S4RA | 2023 | Based: 38.736946, -9.142685

Longing for authenticity & genuine connection in a wwworld dominated by commodification. Sex cruising emerges as a possibility to this vacuum of connection & intimacy where personal relationships are increasingly mediated by digital interfaces. It presents as a raw & unfiltered form of human interaction t̴h̴a̴t̴ ̴m̴a̴y̴ ̴u̴n̴c̴o̴v̴e̴r̴ ̴b̴e̴n̴e̴a̴t̴h̴ ̴t̴h̴e̴ ̴s̴u̴r̴f̴a̴c̴e̴ ̴a̴n̴ ̴e̴s̴c̴a̴p̴e̴ ̴f̴r̴o̴m̴ ̴t̴h̴e̴ e̴m̴p̴t̴i̴n̴e̴s̴s̴ ̴o̴f̴ ̴l̴a̴t̴e̴ ̴c̴a̴p̴i̴t̴a̴l̴i̴s̴m̴.̴



 

https://s-ara.net

ARTIST BIO

S4RA s̶a̶n̶d̶r̶a̶ ̶a̶r̶a̶ú̶j̶o̶ ::::: : is an iηterdisciplinary artist that feeds on con*sensual power dynamics & gender role play through a post-dramatic storytelling hybrid process between digital animation & ( immersive : ) environments. also spends endless hours strolling through post-capitalism mazes & it’s influence on libidinal pleasure. :: :

collaborator / researcher ::: . ITI - Interactive Technologies Institute

ARTIST WEBSITE: https://s-ara.net

Sabrina Menedotti | Recife | Brasil

XYZ VIDEOS | Videoart | 2021

Videos of cosmic explosions with genetic soundtrack, the combination of form and sound in its light state.

Sabrina Menedotti portrait

ARTIST BIO

Sabrina Menedotti |  Brasil​​ | Visual artist, composer and writer, I usually work with the sensitive and intuitive side that I have, through alternative ways and sources of inspiration ranging from literature to music, walking through cinematographic language and painting, I believe in art as the integration of being in the whole for which we are made.

ARTIST WEBSITE

https://www.instagram.com/sabrinamenedotti

https://sabrinamenedotti.bandcamp.com

 

Sailor Noom | Brooklyn |  New York

How to lose control, Silence… | 2018 

An avatar responds to Audre Lorde’s writings on Silence. After my father’s death I spent one year posting selfies on a special account. In the process I discovered an app which allowed me to turn the selfies into avatars and speak into them as a form of journaling. This was the beginning of a difficult and enlightening mourning process, which has seeped into all of my work. At its core is a kind of play and relationship to language which brings me back to the radical joy which has allowed me to survive many things in my life. Follow the link to my website, it's the first video bellow. ARTIST BIO I am a multi-disciplinary artist living in Brooklyn, NY originally from Iran. I work within the axis of healing as a space for multiplying meaning through translation and embodiment. Thinking through object-oriented feminism and time-based art, I am concerned with decoding social norms and cultural intersections through radical humor. Writing is at the core of my practice as is the poetics of place. I am an immigrant refugee of the Iran/Iraq War and much of my work is concerned with the radical joy that is at the core of mourning. There are those that have referred to my practice as that of a death doula.

ARTIST BIO

I am a multi-disciplinary artist living in Brooklyn, NY originally from Iran. I work within the axis of healing as a space for multiplying meaning through translation and embodiment. Thinking through object-oriented feminism and time-based art, I am concerned with decoding social norms and cultural intersections through radical humor. Writing is at the core of my practice as is the poetics of place. I am an immigrant refugee of the Iran/Iraq War and much of my work is concerned with the radical joy that is at the core of mourning. There are those that have referred to my practice as that of a death doula.

ARTIST WEBSITE https://saharspace.com

Syporca Whandal

Syporca Whandal  | Hungary

Syporca Whandal (1977-), visual artist, performer She is the founder of SkhyzoKhyno Studio, and a member of the L1 Association, GLOBAL ART International Project, Hungarian Electrographic Art Association of the Zuriel Waise music formation. Her works in the visual, performative and musical fields show the maturity of experimentation, and thus its fragmentation and at the same time its excitement, in which he uses the interoperability of genre boundaries and the combination of technical means. Its most important solo national exhibitions are in the Kinetic Ákom-Bákom Hungarian Workshop Gallery (Budapest, 2017), Nude RE-CON-TOUR in Hungarian Workshop Gallery (Budapest, 2018), Pataphysics Bakelit Multi Art Center (Budapest, 2019), Ecce Homo - Reload! / Pataphysics PH21 Gallery in the Project Room (Budapest, 2019), PLACENTA Hungarian Workshop Gallery (Budapest, 2020), as a part of the Budapest Photo Festival, Monotonization Demonstration in Liget Gallery (Budapest, 2021), Vákuum in the Hungarian Workshop Gallery (Budapest, 2021). She has participated in several domestic and international group exhibitions and festivals, including the kArton Gallery INSPIRAL Stickers @ cardboard exhibition (Budapest, 2016), the MODEM at the Antiengszer extra exhibition (Debrecen, 2017), and the Satura Art Gallery at the Eroticamente exhibition (Genoa, Italy, 2017), in the B32 Gallery at the MET Stickers exhibition (Budapest, 2017), in the PH21 Gallery at the CorpoRealities exhibition (Budapest, 2018), in the 2B Gallery at the Common Jam exhibition in connection with the CAFe Budapest Contemporary Art Festival (Budapest, 2018), at the Palazzo Velli Expo at the Digital Art Factory (Rome, Italy, 2018), at the Shonan International Abstarct Art Exhibition GLOBAL ART Project & Art WALL at the SZK Gallery (Chigasaki, Japan, 2018, 2019, 2020), SOBOBADE Gallery at the GLOBAL ART Project exhibition (Dakar, Senegal, 2019), the Transart Communication Festival (Érsekújvár, Slovakia, 2018, 2019), Perfoartnet ArtPerformance International Biennial of Performance, Bogota Kolumbia (2018). The Ludwig Museum with the “Slow Life. Radical everyday life” exhibition (Budapest, 2020), Ludwig Museum Koblenz “Slow Life. Radical everyday life” exhibition (Koblenz, Germany, 2021).

site

COPIA | 2021

COPIA copy: copia, coops (copy : abundance) com - (together) + opis, ops (wealth) ... from here I rely on free association, as the graphics (photos) of the L1 (s) IZP-style portrait series dissolve into spaces, stories, demanding an aura with their perceived and real qualities. They are looking for intimate eye contact, giving a glimpse of what can no longer be fixed with technology, it is only imaginable. They let me play... Copia is a one-piece book object that was joined L1danceFest 2021 – 20 years as a traveling exhibition! events. Video animation: Syporca Whandal Photo series: Syporca Whandal Music: Zuriel Waise (Simon Lázár Baján + Syporca Whandal)

Stephen Roddy | 2022 | Cork, Ireland

Signed to Noise | 2022 | Cork, Ireland

Signal to Noise Loops v5: Breathing Space is a data-driven audiovisual installation for headphone presentation over mobile or smart devices. It is informed by principles from the fields of Cybernetics and Artificial Intelligence. Visualization and Sonification Techniques were used to turn data collected from noise level sensors at Ranelagh, Bull Island, and Chancery Park into music and visuals. The first part of the piece uses data from April 2022, when the initial shock of the COVID-19 pandemic was starting to subside and daily patterns of human interaction were slowly returning to normal across the city. The second part uses noise readings from the height of the pandemic in April 2020. Activity across the city was minimal at this point, as networked modes of communication became the dominant paradigms for human interaction.

ARTIST BIO

Stephen Roddy is a musician and sound artist based in Cork City producing work in a diverse range of styles from noise and drone to avant-garde metal and experimental electronic music. He uses a variety of techniques that center around the integration of amplified instrumentation and inventive computing techniques. He has been described as “equally adept at crushing soundscapes as he is mysterious melodies” producing “unsettlingly beautiful ambient landscapes” that conjure up a “fraught world where a sense of menace hovers all around”. His work is frequently performed and installed at home and abroad including Helicotrema, New York City Electroacoustic Music Festival & IMMA’s Earth Rising

​​

ARTIST WEBSITE: https://www.stephenroddy.com/

Stephen Roddy photo profile.jpg

Sue Nhamandu| Brasil

  • Instagram

Tassia Mila | Brasil

​​

Cântico das águas | 2021 | videoart

Sound and visual piece, a short film: 00:02:59: the image of a waterfall mixed with the sound of a song from my composition.
With this piece, I want to activate the sense that nature and its waters are channels of connections with the creative force.

Song of the waters is part of the concept I called Overflow Lines.


Overflow lines


1. The concept of the Overflow Lines came about in 2010 during a storm that caused several people to camp together under a large blue canvas tent. There was little space between one person and another in this camp that I called: the moving space of war-peace.
2. Because the terrain of the blue tent, which sheltered everyone, was quite steep, some people who took care of the tent began to dig cracks in the ground, creating channels through which rainwater could flow through the water in this way. it would not overflow into the big tent.
3. That's when it occurred to me to think of overflow lines.
4. I thought that overflowing needs lines to give it vent.
5. I thought about nature.
6. In nature, overflow lines can be thought of as the happening of a river.
7. Rivers are the lines that generate and cut a territory and allow it to overflow. Thus, paths are created and opened. Rivers are actively connected to everyday life, providing water for the most diverse vital needs.
8. Rivers flow into seas and oceans.
9. The level of seas and oceans is balanced by the flow of life in rivers. Rain cycles become rhythmic with the set of acting forces that sustain nature. Rivers are power lines of nature and what occurs to me to call Overflow Lines.
10. The waterfalls.
11. Waterfalls are like the intimate meeting points of a river with rocks, caves and mysteries. The depths.
12. In a waterfall, there is an energy spike, generated by the movement of the waterfall, capable of activating creative senses.

Como que papéis de carta - Tramas | 2021 | Digital Image

A digital collage, a montage of variations of an image. Variations that can be combined as you wish. The piece presented is a possibility of montage, a visual metaphor of a fabric, like conversations, which over time, create cultures and history.
This montage was created this year, 2021, from some of the more than 300 variations I've been making of this image since 2014.

Tássia Mila

ARTIST BIO

Tassia Camila Novaes Raimundo | Pataxó Kiriri de Jequié - Bahia| Brazil​

"I am a sound composer and visual artist, a weaver - I make hand-knitted garments - and an experimental artist with the body, voice and other media, supporting transmission lines for the transit of sounds, images, voices, music and atmospheres. I compose sound and visual books, sonic tales, imaginations, vignettes, video art, experimental films; I research the practice of experimental cinema and the survival of images, their presence, appearances, persistence and movement in the fabric of the temporal, which transit along the cosmology of my indigenous ancestry, generational transmissions and the cosmovision of Jurema and the Catimbó culture. I was born and raised in Jequié-Bahia. My entire family comes from the rural region of the city of Maracás, in Bahia, and my paternal family is all Pataxó-Tupi indigenous, and part of the Kiriri maternal family.​ I currently live in São Paulo capital."

ARTIST WEBSITE https://gatopretopulando.wixsite.com/gatopretopulando

Tasha Lizak | Glasgow

Eidolon Park | 2022

ARTIST BIO

Tasha Lizak is a freelance visual artist, director, animator, and musician based in Glasgow. Her work combines visual art, creative direction, and sound, exploring interdisciplinary projects with an experimental and distinctive aesthetic. Available for creative projects, commissions, and collaborations.

ARTIST WEBSITE  https://tashalizak.com/

Tati Cocteau | Cataguases| Brasil

  • Instagram

Tripura | Los Angeles | EUA

Elusive beauty | 2023

“Elusive beauty”. 3D motion graphics. 00.41 sec. Sound by Dario Duarte. 2023 Swimming in shallow water, it is impossible to see all the beauties hidden in the depths of the grand universal ocean. It is impossible to fully appreciate the strength and richness of the entire spectrum of light and sound waves that fill it, innumerable forms of life vibrating with consciousness, the flourishing diversity of emotions and embodied experiences that are just reflections - reflections of real feelings hidden under the deep pressure of the dark. Only by diving deeper and deeper can one find that special moment that slips away in everyday life - the moment of true BEAUTY.

Tripura Portrait

ARTIST BIO

​Tripura is a Los Angeles based artist. She works with 3d motion graphics, video. Her works are inspired by the relationship between the global human body and the body of nature in the future, new forms of life, chimeras, boundless bodies, and interpretations of Love. Tripura's works have been featured on a digital billboard in Tokyo, were represented in Digital art month in Paris 2022, and have been shown in several recent exhibitions: Women of the world, Nowhere gallery, New York; Plexus project, New York; Superchief selects VOL.1 collection; Los Angeles; CADAF digital art fair 2022, New York, Ipercubo gallery, Milan, Italy. Tripura (Maria Agureeva) is a winner of the prize from Ruinart Art.

ARTIST WEBSITE https://www.instagram.com/tripura_maha/

TU Lang | Hong Kong SAR

Body Trasport | 2013

Body Transport 2013 04:40 Digital Video The real and unreal, similar to the way in which the digital world is often described as having very real physical attributes, yet being devoid of the realness we associate with physical attributes, yet being devoid of the realness we associate with the physical. When we look at crystal, mirror, lens, or TV screen which veils the comparably inadequate of spaces of physical we are put into a perpetually utopian virtual space without any bodily connection. The differences through, between the screen and the mirror, are the elements of interaction with a screen's image, absent in the reflection of mirror. The mirror requires our physical presence; however, our digital reflection goes on altering and shifting without us. This encourages us to negotiate the spaces of the online and offline worlds as though they are separate, despite the fact that they are intrinsically linked with one another.

Eye Massager 1 | 2017

What is invention? What is intelligent invention bring to us? The progression of human being creation make our body extension or destructed our basic perception of sense. Visual become to the most important value of our body, everything will become images and digital databases, however our physical body will lost into the virtual and real.Finally we have to controlling by the machine that we created to reread our physical memory and recontribute our health. City become to a cable board that floating our image of experiences, but how we put in those experiences? Digital has forced a plant and soften our memory, certificated their existing. Us? Living in a lucid dream can not distinguish the truth and fictional.

ARTIST BIO

Tu Lang is a visual artist, designer and researcher graduated from Glasgow School of Art BA (Hons) Visual Communication and Kingston University London MA Experimental Film. Now living in Hong Kong and Beijing. Tu Lang is experimenting in the space, use media and materials to create the spectacle and moment between the virtual and reality. Her work try to question and redefine the value of the object, invention and image we see in the daily life, and to explore the imagination and affairs that unite her perception of the media and living environment of extension.

Tu Lang also founded the curatorial research project “SPAM PROJECT” in 2017 and she start as an archive researcher and public programmes curator in a nonprofit video art institution Video Bureau. Recently exhibited her works in Made In Gallery, Capri by Night Cologne ,Galaxy Contemporary Art Museum, I:Project Space, “NEoN New Media Art Festival” Dundee, “Take in Natural” We Gallery Shanghai, “B3+Moving Image Biennale” CAFA Museum Beijing, “BYOB” Beijing etc.

ARTIST WEBSITE  https://tulanglangtu.net/

Tyler Kline | Philadelphia | USA

Cartographical Psychology | 2024

Borders and Maps, real and from memory, are used as visual prompts for Midjourney to recreate the same cartography. A hand drawn map of Kensington in Philadelphia is used as a prompt to create a lithographic etching of a cartography of Kensington. The resulting images are full of errors and hallucinations. These hallucinations are printed and gesso transferred onto wood boards, were they become paintings to be hand corrected, both by memory and from original map source. These paintings are then digitally photographed and used as image prompts to create new cartographies for the same locations, Kensington in Philadelphia is a favorite. Through hallucinations, corrections, editing, and memory, the idea of place in excavated and recombined into a Cartographical Psychology.

Climate Wars | 2024

Using photographs from ecological protests 1998-2003, AI hallucinations were created. These visual hallucinations were printed out and gesso transferred to wood supports, at this point the images became paintings. The paintings were then digitally photographed and used as image prompts in Midjourney to create new visual halluncinations. The fantastic figures foreshadowed are now cropping up real time in the global protest movement.

Solar Moth | 2025

Speculative fiction using generative design, world building, AI hallucinations, glitches, and serendipity to create the cosmology of the Sednacene, an epoch of inter species communion.

VXF_11_Z | 2017
ASMR video meditation

Tyler potrait.jpeg

ARTIST BIO
Tyler Kline is an artist, educator, activist, curator living and working in Philadelphia. Kline grew up in Stone Mountain, GA, studied Architecture and Painting at the Savannah College of Art and Design. He received a BA in both Anthropology and Sculpture from Portland State University and an MFA in Installation and Sculpture from The Pennsylvania Academy of The Fine Arts. Kline has worked in the sphere of urban interior and exterior intervention for two decades, beginning with creating skate-parks in unused urban spaces in Atlanta, to creating a sculpture garden in the shadows of re-purposed textile mills through Little Berlin in Philadelphia. He makes immersive installations and netart.

 

Artist Website:  https://www.tylerklineart.com/

https://www.instagram.com/tyler_kline_9/

Udi Cassirer | Marrocos + Romênia

Dolphin III (From the series “A Gesture for a Mammal”) | 2023

“A Gesture for a Mammal” 2023, recent artworks, In the broader context of the art world, AI-generated art raises discussions about the nature of creativity. By utilizing AI to depict mammals in over-tourism scenarios, these artworks serve as a poignant reminder of the fragility of our planet's ecosystems and the urgent need for environmental stewardship. These AI-generated clips of mammals in over-tourism scenes concerning climate issues may be visually captivating due to their novelty, surprisingness, complexity, and ambiguity. These clips challenge conventional notions of art creation, blurring the lines between human intention and machine-generated results. The deformation of mammal depictions in these AI artworks may evoke references to Francis Bacon's deformed portraits but with a fundamental distinction: the deformations in AI art are not intentional expressions by the artist or the machine but rather a result of the machine's inability to imitate human representations perfectly.

ARTIST BIO

​Udi Cassirer is a multi-disciplinary artist who produces artworks that interact with the art world's language. He is known for exploring human technologies and interactions, mainly through editing tools to create static and dynamic collages using AI and Virtual Reality (VR) elements.

ARTIST WEBSITE  https://www.udicassirer.com/ 

Valdas_NeuroVirtual | Lithuania

Rise and shine Mr. Metaman, rise and shine | 2025

My artwork consists of a video file that is 1 minute long and is looping. It's a short conceptual model of the multiverse of sixteen possible experiences, and was created as an experiment with the possibilities of AI. I'm interested in the digital bugs/ AI hallucinations that can be as the language of digital culture.

Valdas_NeuroVirtual PORTRAIT.png

ARTIST BIO

​3D visual creator - modeling as ritual | consciousness OBJ | three dimensional narratives.

ARTIST WEBSITE www.nrvrtl.art

VFCC | México

VFCC | México

ConETHmporary Cryptoartist ..- ..-. -.-. -.-.

site

 

What matters most is how well you walk through the fire | 2021 | digital image

"What matters most is how well you walk through the fire" character inspired by the poem of Charles Bukowski.

Vicent Tanguy | Paris |  France

The Wandering | 2020

A nocturnal stroll in the heart of Shanghai, a techno-romantic wander, a play with the notion of reality. The Wandering features Vincent Tanguy ambling through the megalopolis’ streets with a luminous ring, comparable to the main character in a video game. This video performance confronts reality with its potential simulation in order to unsettle our understanding of real facts, and appears as a premonition of physical distancing.

AFK | 2023

AA human being appears at different places and simulates actions similar to the world of video games. Fitted with a motion capture suit, enabling his movements to be captured, the performer creates metaphorically a virtual and digital character in real time and space. This gives the illusion of being between reality and its instantaneous simulation.

Vicent Tanguy Portrait.jpg

ARTIST BIO

​Vincent Tanguy develops a mix-media art practice in which the digital deluge, effects of globalisation and the symbiosis between physical reality and virtual interfaces are transformed by his unique poetry and humour. He notably created The Convenient Life (2019), a performance created in Shanghai, China, where, by pushing the possible use of the smartphone and digital platforms to the extreme, he anticipates the generalised quarantine in his own way. His work has been presented in France and internationally at the Seoul Art Space Geumcheon (Seoul, SK), at the Spazio In Situ (Rome, IY) and the 21st Japan Media Arts Festival (Tokyo, JP). In 2021, he was awarded the Katapult Art Fund.

ARTIST WEBSITE https://www.vincenttanguy.net

Vittorio Bonapace | London | United Kingdon

Hellenica | 2021 

 

The Hellenistic and Renaissance Art land together into 2050, portraying the relationship between Art, Science and Technology, leading us to ask whether artworks produced by machines may indeed be defined as “fine art pieces”. Vittorio Bonapace treats the theme of the dystopian future presenting a classical Sculpture Studio environment where an AI Machine is working on Michelangelo’s David, carving it in his own image and likeness. Michelangelo’s David is considered one of the greatest masterpieces ever created by mankind with no equal to it in such proportion, beauty and excellence: Having a machine manipulating it defines a clear line. The act itself aims to raise unresolved questions about machine art, which are – first – what its potential is and – second – whether it can truly be described as “creative” or “imaginative”. These are problems, profound and fascinating, that take us deep into the mysteries of human art-making, machine learning and their complicity in a Digital Era.

ARTIST BIO

Vittorio Bonapace is an Italian award winning digital artist and Art Director based in London. After 5 years working as a Scenic Artist and Painter at Teatro dell’Opera di Roma, he specializes as a 3D artist in high quality renderings, combining his artistic background with CGI. He is a SuperRare artist and has also been releasing NFTs on MakersPlace. He was most recently part of ‘Dystopian Visions’, a curated collection of NFT digital art exclusively for Italian auction house Aste Cambi and SuperRare.

ARTIST WEBSITE https://www.instagram.com/vittorio_bonapace_studio/

Captura de tela 2025-11-04 202648_edited

Xãtana Xãtara Potyguara

Entre o Asé e o Ixé | 2022 | Digital photographic collage
The work is a pataphysics of ontological and epistemological confluences between the self and the spiritual. Pictorial sequences adulterated by the becoming of presence, decoded by the territoriality of identity and its relations with Afro and Pindoramic diasporas. A retraction of the place of being in the face of colonization processes, where ethnocosmological erasures are confronted with resistant ancestries: the possibility of a body as ancestral memory, a collection of biomemorial sharing between peoples - encoding presences in beings.

First Sequence: Ãga rikú
The travestilidade - in addition to being untranslatable - is full of rites, totems, passages and omens. Even with the violent genderification of bodies in coloniality, the transvestite emerges in a counter-culture of reverse popularity. If before, these corporeities were intrinsically linked to peoples both politically and spiritually, now in the colonizing process these presences are detached through the invention of humanity. Foucault's utopian body in its full excellence, Deleuze's body without organs in its habitat, the ultimate update of Preciado's nanocyborgs. Travesti obtains the knowledge of techno-witchcrafts that go beyond the conceptual prime of body and soul.

Photographed bodies:: Caela Diniz, Urutau Maria Pinto, Ombá Yîará, CaLu, Dyó, Xãtana Tereza Xãtara apoio fotográfico: Urutau, Lobo Riscado, Guilhermo Gara, Mapô;

ARTIST BIO
Xãtana Xãtara Potyguara | Pindorama - Brazil
Born in Cubatão, a city recognized by the UN as Vale da Morte (tr.: Death Valley), the daughter of immigrants (indigenous and European), having her house located in the former occupation Cota 200 within the Serra do Mar Atlantic reserve. Since childhood, she was aware of crafts, territorial conflict, urban demarcation on ancestry and environmental geopolitical crises. Upon joining UFSCar, studying Philosophy, she found a theoretical academic deepening about her artistic and social processes. In 2020, she had her trajectory crossed with the atelie TRANSmoras-in a biannual residency on the processes of resignification of the body and garbage through art and gender.
ARTIST WEBSITE https://www.instagram.com/xyboia/

Waterflower | Riga | Latvia

Oyster Music Experiment 004 | 2021 - 2022

What do oyster mushrooms sound like? Can you make music out of mushrooms? Mushroom-music is in no ways a scientific invention, but it is a fun way of utilizing the capacitive bio-data and using it to control the melody of the instrument being played. I use mushrooms and plants to “play” a custom instruments I design with Serum and other VSTs in Ableton in Serum. My idea is to create something like an old-school modem sound, similar to the ones that could commonly be heard in the 90s when connecting to dial-up internet.

ARTIST BIO

Waterflower | Riga, Latvia​ - 𝑯𝒂𝒗𝒆 𝒚𝒐𝒖 𝒆𝒗𝒆𝒓 𝒉𝒆𝒂𝒓𝒅 𝒔𝒐𝒎𝒆𝒐𝒏𝒆 𝒑𝒍𝒂𝒚 𝒇𝒍𝒐𝒘𝒆𝒓 𝒕𝒉𝒓𝒐𝒖𝒈𝒉 𝒂 𝒔𝒚𝒏𝒕𝒉? 𝑾𝒆𝒍𝒍 𝒍𝒐𝒐𝒌 𝒏𝒐 𝒇𝒖𝒓𝒕𝒉𝒆𝒓. Waterflower is the alter-ego of artistic polymath Sabine Moore. Challenging normality and exploring femininity within electronic music, Waterflower creates avant-pop that could equally be exhibited in an art gallery, or discovered at an underground club. She uses plants and mushrooms as both a keyboard (connected to synthesizers) and as midi generators – transforming the plant's bio-data into music.

ARTIST WEBSITE https://waterflower.lv/

Winnie Soon | Denmark

Winnie Soon | Denmark

Winnie Soon is a Hong Kong artist-researcher interested in queering the intersections of technical and artistic practices. They have received various art awards, including the Expanded Media Award for Network Culture at Stuttgarter Filmwinter — Festival for Expanded Media, WRO 2019 Media Art Biennale Award, the Public Library Prize for Electronic Literature (short-listed), and the Special Mention and Silver Award of IFVA – Media Art in Hong Kong. With works appearing in museums, galleries, festivals, distributed networks, papers and books, they are the author of two books titled “ Aesthetic Programming: A Handbook of Software Studies” (with Geoff Cox) and “Fix My Code” (with Cornelia Sollfrank). Researching in the areas of software studies and computational practices, Winnie is the co-initiator of the art community Code & Share [ ] and the co-editor of the Software Studies Book Series (MIT Press). They are currently based in Denmark and working as Associate Professor at Aarhus University.

site

twitter

Unerasable Characters III | 2021 | webart

The unerasable series explores the politics of erasure and the temporality of voices within the context of digital authoritarianism. It presents the sheer scale of unheard voices by technically examining and culturally reflecting the endlessness, and its wider consequences, of censorship that is implemented through technological platforms and infrastructure. The series collects unheard voices in the form of censored/erased (permission denied) data, including emojis, symbols, textual characters, which is based on one of the biggest social media platforms in China – Weibo via the system called “Weiboscope“, a data collection and visualization project developed by Dr. Fu King-wa from The University of Hong Kong, in which the system has been regularly sampling timelines of a set of selected Chinese microbloggers who have more than 1,000 followers or whose posts are frequently censored. Unerasable Characters III utilizes data between 1 December 2019 and 27 February 2020, the time when the COVID-19 outbreak was started in China. According to King-wa Fu & Yuner Zhu, there were 11,362,502 posts during the period, among which 1,230, 353 contain at least an outbreak-related keyword and 2,104 (1.7 per 1,000) posts had been censored. The artwork displays all the erased archives in the format of a web presentation, where each tweet is unreadable. The content has either been obscured or blacked out, except the punctuation​, emojis and special characters. However, what remain are the pauses and blurry timestamps, depicting the affective and expressive, as well as temporal and spatial dimensions of unheard voices. Users can interact with the web by pointing to those pauses, contemplating the poetics of silence and erasure, and further questioning how the culture is being normalized via systematic processes and political infrastructure.

Yasaman Sharifzadeh | Iran

Persepolis city | 2021

Time is a simple one-way road and yet religion, science and philosophy have all been introducing their own version of its definition. Interestingly time is used as various measuring tools in corporate world, science and performing arts and AI is now probably intending to take a big leap of using this precious, one way and single chance gift of time. Time is a continuous sequence of happenings and events with no intention of looking back. The chunk we take, focuses on determining the sequence and length of events, or the time interval between them, as well as measuring the rate at which matters change materially relative to conscious experience. 
The aim of this project is to challenge the audience's sensory and empirical perception and describe the most important events and fundamental stages in the development of the planet Earth from its formation to the present day and how space changes over time to its continuity in interaction with humanity and culture.
The codified history of human civilization is set in parallel on the axis of time. Places are formed from human experience over time. While living conditions, diversified experiences, battles and cultural forms have led to creation of diverse civilization and scenery across the planet. 
Plenty of urban settlements have formed over time and we hereby have selected one of the oldest and significant cultural symbols from a nation once covering many lands across many timelines while illustrating physical changes along the stretch of time using data based on cultural, historical and atmospheric conditions and changes with tools provided by computational creativity of neural networks. It is then portrayed as an interdisciplinary work of art, with a combination of music that symbolizes the culture of the area.

Yasaman Sharifzadeh_edited.jpg

ARTIST BIO

Yasaman Sharifzadeh | Iran, Media Artist. Hybrid Art / Embedding code art and machine learning to life NFTs, Collectible Digital Art.

ARTIST WEBSITE https://www.instagram.com/yasmaanik

Zander Porter | Berlin / Los Angeles / Tokyo

[satellitic] 3M0T1NG | 2022

Zander is the third artist-in-residence at INPE (National Institute for Space Research) in the SACi-E program (Subjectivity, Art, and Space Sciences), curated by Fabiane M. Borges with academic supervision of Paulo Escada – DIEXC and COEPE. Zander’s research is titled “3M0T1NG” – mixing affects of the human and computation, moving-feeling the somatic cyborg. Xyr artwork at INPE performs a dance experiment in the architecture of the anechoic chambers of INPE’s LIT (Laboratory of Integration and Testing), proposing the body as a satellitic object enacting a social matrix in the absence of human collaborators.

ARTIST BIO

​Zander Porter (ザンダー・ポーター) is an artist from Los Angeles, based primarily in Berlin. Working between liveness and onlineness, ze interpolates (dis)identification and (dis)embodiment as phenomenological inquiries between surface, soma, portal, and psyche. Zander’s practices negotiate attention, gender, affect, subjectivity, and role play through an approach to internet semiotics, hormonal technologies, and surveillance paradigms with a mixture of curiosity, reverence, and skepticism. Ze articulates byproducts (performativities) of this negotiation as (technogenetic) matrices of queerer relationality.

ARTIST WEBSITE https://zanderporter.com

Zkymicx | Brasil

Zkymicx Pwuhodra
E. S. C. lives with 4 cats, is a dancing star, makes woodcuts and drifts around the city.

Capture #7 | 2020
Robots Disneyland - Discovered by Thiago, Telegram Sub-Pioneer-Apostle.

Peg&Lev | 2020
Digital communication.

bottom of page